float autocvar_cl_effects_lightningarc_drift_start;
float autocvar_cl_effects_lightningarc_segmentlength;
bool autocvar_cl_effects_lightningarc_simple;
-int autocvar_cl_gentle;
+bool autocvar_cl_gentle;
int autocvar_cl_gentle_damage;
int autocvar_cl_gentle_gibs;
int autocvar_cl_gentle_messages;
float autocvar_cl_gibs_damageforcescale = 3.5;
float autocvar_cl_gibs_lifetime = 14;
-float autocvar_cl_gibs_maxcount = 100;
+int autocvar_cl_gibs_maxcount = 100;
bool autocvar_cl_gibs_sloppy = 1;
float autocvar_cl_gibs_ticrate = 0.1;
float autocvar_cl_gibs_velocity_random = 1;
float autocvar_cl_zoomfactor;
float autocvar_cl_zoomsensitivity;
float autocvar_cl_zoomspeed;
-bool autocvar_cl_unpress_zoom_on_spawn = 1;
-bool autocvar_cl_unpress_zoom_on_death = 1;
-bool autocvar_cl_unpress_zoom_on_weapon_switch = 1;
-bool autocvar_cl_unpress_attack_on_weapon_switch = 1;
+bool autocvar_cl_unpress_zoom_on_spawn = true;
+bool autocvar_cl_unpress_zoom_on_death = true;
+bool autocvar_cl_unpress_zoom_on_weapon_switch = true;
+bool autocvar_cl_unpress_attack_on_weapon_switch = false;
bool autocvar_con_chat;
bool autocvar_con_chatrect;
float autocvar_con_chatsize;
-float autocvar_con_chattime;
float autocvar_con_notify;
float autocvar_con_notifysize;
string autocvar_crosshair;
+string autocvar_crosshair_2d = "54";
float autocvar_crosshair_alpha;
string autocvar_crosshair_color;
int autocvar_crosshair_color_special;
float autocvar_crosshair_hitindication_speed;
bool autocvar_crosshair_hittest;
bool autocvar_crosshair_hittest_blur;
-float autocvar_crosshair_hittest_scale = 1.25;
+//float autocvar_crosshair_hittest_scale = 1.25;
bool autocvar_crosshair_hittest_showimpact;
bool autocvar_crosshair_per_weapon;
float autocvar_crosshair_pickup;
float autocvar_crosshair_size;
int autocvar_ekg;
float autocvar_fov;
-float autocvar_g_balance_damagepush_speedfactor;
bool autocvar_hud_cursormode = true;
float autocvar_hud_colorflash_alpha;
bool autocvar_hud_configure_checkcollisions;
bool autocvar_hud_panel_infomessages_dynamichud = false;
bool autocvar_hud_panel_physics_dynamichud = true;
bool autocvar_hud_panel_centerprint_dynamichud = true;
-bool autocvar_hud_panel_itemstime_dynamichud = true;
+//bool autocvar_hud_panel_itemstime_dynamichud = true;
+bool autocvar_hud_panel_healtharmor_hide_ondeath = false;
+bool autocvar_hud_panel_ammo_hide_ondeath = false;
+bool autocvar_hud_panel_powerups_hide_ondeath = false;
+bool autocvar_hud_panel_weapons_hide_ondeath = false;
bool autocvar_hud_panel_ammo;
bool autocvar_hud_panel_ammo_iconalign;
int autocvar_hud_panel_ammo_maxammo;
int autocvar_hud_panel_healtharmor_text;
bool autocvar_hud_panel_infomessages;
bool autocvar_hud_panel_infomessages_flip;
+float autocvar_hud_panel_mapvote_highlight_border = 1;
bool autocvar_hud_panel_modicons;
int autocvar_hud_panel_modicons_ca_layout;
int autocvar_hud_panel_modicons_dom_layout;
float autocvar_hud_panel_update_interval;
bool autocvar_hud_panel_vote;
float autocvar_hud_panel_vote_alreadyvoted_alpha;
-string autocvar_hud_panel_vote_bg_alpha;
bool autocvar_hud_panel_weapons;
bool autocvar_hud_panel_weapons_accuracy;
bool autocvar_hud_panel_weapons_ammo;
float autocvar_hud_panel_weapons_complainbubble_time;
int autocvar_hud_panel_weapons_label;
float autocvar_hud_panel_weapons_label_scale = 0.5;
-bool autocvar_hud_panel_weapons_onlyowned;
+int autocvar_hud_panel_weapons_onlyowned;
float autocvar_hud_panel_weapons_noncurrent_alpha = 1;
float autocvar_hud_panel_weapons_noncurrent_scale = 1;
float autocvar_hud_panel_weapons_selection_radius = 0;
string autocvar_hud_skin;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
-float autocvar_r_drawviewmodel;
int autocvar_r_fakelight;
-int autocvar_r_fullbright;
+bool autocvar_r_fullbright;
float autocvar_r_letterbox;
-bool autocvar_scoreboard_accuracy;
-bool autocvar_scoreboard_accuracy_doublerows;
-bool autocvar_scoreboard_accuracy_nocolors;
-float autocvar_scoreboard_alpha_bg;
-float autocvar_scoreboard_alpha_fg = 1.0;
-float autocvar_scoreboard_alpha_name = 0.9;
-float autocvar_scoreboard_alpha_name_self = 1;
-float autocvar_scoreboard_bg_scale;
-float autocvar_scoreboard_border_thickness;
-float autocvar_scoreboard_color_bg_b;
-float autocvar_scoreboard_color_bg_g;
-float autocvar_scoreboard_color_bg_r;
-float autocvar_scoreboard_color_bg_team;
string autocvar_scoreboard_columns;
-float autocvar_scoreboard_fadeinspeed = 10;
-float autocvar_scoreboard_fadeoutspeed = 5;
-bool autocvar_scoreboard_highlight;
-float autocvar_scoreboard_highlight_alpha = 0.10;
-float autocvar_scoreboard_highlight_alpha_self = 0.25;
-float autocvar_scoreboard_offset_left;
-float autocvar_scoreboard_offset_right;
-float autocvar_scoreboard_offset_vertical;
-float autocvar_scoreboard_respawntime_decimals;
-bool autocvar_scoreboard_dynamichud = false;
bool autocvar_v_flipped;
-float autocvar_vid_conheight;
-float autocvar_vid_conwidth;
+int autocvar_vid_conheight;
+int autocvar_vid_conwidth;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
bool autocvar_cl_eventchase_vehicle = 1;
float autocvar_cl_hitsound_max_pitch = 1.5;
float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
+int autocvar_cl_eventchase_spectated_change = 1;
+float autocvar_cl_eventchase_spectated_change_time = 1;
int autocvar_cl_eventchase_death = 1;
-vector autocvar_cl_eventchase_generator_viewoffset = '0 0 80';
-float autocvar_cl_eventchase_generator_distance = 400;
float autocvar_cl_eventchase_distance = 140;
+bool autocvar_cl_eventchase_frozen = false;
float autocvar_cl_eventchase_speed = 1.3;
vector autocvar_cl_eventchase_maxs = '12 12 8';
vector autocvar_cl_eventchase_mins = '-12 -12 -8';
string autocvar__cl_playermodel;
float autocvar_cl_deathglow;
bool autocvar_developer_csqcentities;
-float autocvar_g_jetpack_attenuation;
+float autocvar_cl_jetpack_attenuation = 2;
bool autocvar_cl_showspectators;
-string autocvar_crosshair_hmg = "";
-vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2';
-float autocvar_crosshair_hmg_alpha = 1;
-float autocvar_crosshair_hmg_size = 1;
-string autocvar_crosshair_rpc = "";
-vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2';
-float autocvar_crosshair_rpc_alpha = 1;
-float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
-bool autocvar_cl_items_nofade;
+bool autocvar_r_drawviewmodel;
+bool autocvar_cl_race_cptimes_onlyself;
+bool autocvar_cl_race_cptimes_showself = false;