HUD_Write_PanelCvar("_bg_alpha");
HUD_Write_PanelCvar("_bg_border");
HUD_Write_PanelCvar("_bg_padding");
- panel.panel_export(panel, fh);
+ panel.panel_export(fh);
HUD_Write("\n");
}
- MUTATOR_CALLHOOK(HUD_WriteCvars, fh);
HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated