HUD_Write_PanelCvar_q("_bg_border");
HUD_Write_PanelCvar_q("_bg_padding");
switch(i) {
- case HUD_PANEL_WEAPONS:
+ case HUD_PANEL_WEAPONS:
HUD_Write_PanelCvar_q("_accuracy");
HUD_Write_PanelCvar_q("_label");
HUD_Write_PanelCvar_q("_complainbubble");
HUD_Write_PanelCvar_q("_dom_layout");
break;
case HUD_PANEL_PRESSEDKEYS:
+ HUD_Write_PanelCvar_q("_attack");
HUD_Write_PanelCvar_q("_aspect");
break;
case HUD_PANEL_ENGINEINFO:
HUD_Write_PanelCvar_q("_flip");
HUD_Write_PanelCvar_q("_baralign");
HUD_Write_PanelCvar_q("_progressbar");
- HUD_Write_PanelCvar_q("_acceleration_mode");
+ HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
+ HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
+ HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
HUD_Write_PanelCvar_q("_text");
+ HUD_Write_PanelCvar_q("_text_scale");
break;
case HUD_PANEL_CENTERPRINT:
HUD_Write_PanelCvar_q("_align");
print(sprintf(_("^1Couldn't write to %s\n"), filename));
}
+void HUD_Configure_Exit_Force()
+{
+ if (menu_enabled)
+ {
+ menu_enabled = 0;
+ localcmd("togglemenu\n");
+ }
+ cvar_set("_hud_configure", "0");
+}
+
// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
vector HUD_Panel_CheckMove(vector myPos, vector mySize)
{