-#ifndef MISCFUNCTIONS_H
-#define MISCFUNCTIONS_H
+#pragma once
entity players;
entity teams;
vector rotate(vector v, float a);
-int ColorTranslateMode;
-string ColorTranslateRGB(string s);
+#define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : ((s).health <= 0))
+
// decolorizes and team colors the player name when needed
string playername(string thename, float teamid);
vector project_3d_to_2d(vector vec);
-void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8);
+vector drawfontscale;
+#define draw_beginBoldFont() MACRO_BEGIN { drawfont = FONT_USER + 2; } MACRO_END
+#define draw_endBoldFont() MACRO_BEGIN { drawfont = FONT_USER + 1; } MACRO_END
float expandingbox_sizefactor_from_fadelerp(float fadelerp);
void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag);
+void HUD_Scale_Disable();
+void HUD_Scale_Enable();
+
+#define HUD_ScaleX(f) (f * hud_scale.x)
+#define HUD_ScaleY(f) (f * hud_scale.y)
+#define HUD_ShiftX(f) (f + hud_shift.x + hud_shift.z * (f - hud_scale_center.x))
+#define HUD_ShiftY(f) (f + hud_shift.y + hud_shift.z * (f - hud_scale_center.y))
+vector HUD_Scale(vector v);
+vector HUD_Shift(vector v);
+
+// The following functions / macros must be called from within
+// the panel HUD / scoreboard code so that pos and size are scaled
+// when the hud_dynamic code is running.
+// Make use of stringwidth_builtin and draw*_builtin everywhere else.
+
+float stringwidth(string text, float handleColors, vector sz);
+
+#define drawpic(position, pic, size, rgb, alpha, flag) \
+ drawpic_builtin(HUD_Shift(position), pic, HUD_Scale(size), rgb, alpha, flag)
+
+#define drawcharacter(position, character, scale, rgb, alpha, flag) \
+ drawcharacter_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
+
+#define drawstring(position, text, scale, rgb, alpha, flag) \
+ drawstring_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
+
+#define drawcolorcodedstring(position, text, scale, alpha, flag) \
+ drawcolorcodedstring_builtin(HUD_Shift(position), text, scale, alpha, flag)
+
+#define drawcolorcodedstring2(position, text, scale, rgb, alpha, flag) \
+ drawcolorcodedstring2_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
+
+#define drawfill(position, size, rgb, alpha, flag) \
+ drawfill_builtin(HUD_Shift(position), HUD_Scale(size), rgb, alpha, flag)
+
+#define drawsetcliparea(xposition, yposition, w, h) \
+ drawsetcliparea_builtin(HUD_ShiftX(xposition), HUD_ShiftY(yposition), HUD_ScaleX(w), HUD_ScaleY(h))
+
+// Since drawsubpic usually gets called multiple times from within an
+// utility function, instead of scaling pos and size in every call
+// we scale them once for all in the beginning of that utility function.
+// That's why drawsubpic isn't remapped.
+/*
+#define drawsubpic(position, size, pic, srcPosition, srcSize, rgb, alpha, flag) \
+ drawsubpic_builtin(HUD_Shift(position), HUD_Scale(size), pic, HUD_Shift(srcPosition), HUD_Scale(srcSize), rgb, alpha, flag)
+*/
+
// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
float _drawpic_imgaspect;
vector _drawpic_imgsize;
float _drawpic_oldsz;
string _drawpic_picpath;
#define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\
- do {\
+ MACRO_BEGIN {\
_drawpic_imgsize = draw_getimagesize(pic);\
if(_drawpic_imgsize != '0 0 0') {\
_drawpic_imgaspect = _drawpic_imgsize.x/_drawpic_imgsize.y;\
drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz.y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
}\
}\
- } while(0)
+ } MACRO_END
// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
#define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\
- do{\
+ MACRO_BEGIN {\
_drawpic_picpath = strcat(hud_skin_path, "/", pic);\
if(precache_pic(_drawpic_picpath) == "") {\
_drawpic_picpath = strcat("gfx/hud/default/", pic);\
}\
drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
_drawpic_picpath = string_null;\
- } while(0)
+ } MACRO_END
// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
#define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\
- do{\
+ MACRO_BEGIN {\
_drawpic_picpath = strcat(hud_skin_path, "/", pic);\
if(precache_pic(_drawpic_picpath) == "") {\
_drawpic_picpath = strcat("gfx/hud/default/", pic);\
}\
drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
_drawpic_picpath = string_null;\
- } while(0)
+ } MACRO_END
void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
-#define SET_POS_AND_SZ_Y_ASPECT(allow_colors) do { \
+#define SET_POS_AND_SZ_Y_ASPECT(allow_colors) MACRO_BEGIN { \
float textaspect, oldsz; \
+ vector dfs = drawfontscale; \
+ drawfontscale = '1 1 0'; \
textaspect = stringwidth(text, allow_colors, '1 1 1' * sz.y) / sz.y; \
+ drawfontscale = dfs; \
if(sz.x/sz.y > textaspect) { \
oldsz = sz.x; \
sz.x = sz.y * textaspect; \
sz.y = sz.x / textaspect; \
pos.y += (oldsz - sz.y) * 0.5; \
} \
-} while(0)
+} MACRO_END
// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag);
// drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag);
-vector drawfontscale;
void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag);
-const vector GETPLAYERORIGIN_ERROR = '1123581321 2357111317 3141592653'; // way out of bounds for anything on the map
-vector getplayerorigin(int pl);
-
-float getplayeralpha(float pl);
-
-vector getcsqcplayercolor(float pl);
-
-float getplayerisdead(float pl);
-
-void URI_Get_Callback(int id, float status, string data);
-
-void draw_beginBoldFont();
-
-void draw_endBoldFont();
-
-
const int MAX_ACCURACY_LEVELS = 10;
float acc_lev[MAX_ACCURACY_LEVELS];
vector acc_col[MAX_ACCURACY_LEVELS];
void Accuracy_LoadColors();
vector Accuracy_GetColor(float accuracy);
-
-#endif