vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
{
float i;
- float weapon_cnt = WEP_COUNT - 3; // either vaporizer/nex are hidden, no port-o-launch, no tuba
+ float weapon_cnt = WEP_COUNT - 3; // either vaporizer/vortex are hidden, no port-o-launch, no tuba
float rows;
if(autocvar_scoreboard_accuracy_doublerows)
rows = 2;