self.tur_head.movetype = MOVETYPE_NOCLIP;
self.draw = turret_draw;
self.entremove = turret_remove;
- self.drawmask = MASK_NORMAL;
- self.tur_head.drawmask = MASK_NORMAL;
-
+ self.drawmask = MASK_NORMAL;
+ self.tur_head.drawmask = MASK_NORMAL;
+ self.anim_start_time = 0;
if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
{
self.gravity = 1;