void Net_VehicleSetup()
{
- int i;
int hud_id = ReadByte();
// Weapon update?
hud_id = bound(HUD_VEHICLE_FIRST, hud_id, HUD_VEHICLE_LAST);
// Init auxiliary crosshairs
- entity axh;
+ int i;
for(i = 0; i < MAX_AXH; ++i)
{
- axh = AuxiliaryXhair[i];
+ entity axh = AuxiliaryXhair[i];
if(axh != world && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
remove(axh);