}
// do lockview after event chase camera so that it still applies whenever necessary.
- if(autocvar_cl_lockview || (!autocvar_hud_cursormode && (autocvar__hud_configure && spectatee_status <= 0 || intermission > 1)))
+ if(autocvar_cl_lockview || (!autocvar_hud_cursormode && (autocvar__hud_configure && spectatee_status <= 0 || intermission > 1 || QuickMenu_IsOpened())))
{
setproperty(VF_ORIGIN, freeze_org);
setproperty(VF_ANGLES, freeze_ang);
HUD_Panel_Mouse();
else if ( HUD_MinigameMenu_IsOpened() || minigame_isactive() )
HUD_Minigame_Mouse();
+ else if(QuickMenu_IsOpened())
+ QuickMenu_Mouse();
else
HUD_Radar_Mouse();