+#pragma once
+
#ifndef CAMPAIGN_MAX_ENTRIES
#define CAMPAIGN_MAX_ENTRIES 64
#endif
// each i-th array element corresponds to the list entry campaign_offset+i
-float campaign_entries;
-float campaign_offset;
+int campaign_entries;
+int campaign_offset;
string campaign_gametype[CAMPAIGN_MAX_ENTRIES];
string campaign_mapname[CAMPAIGN_MAX_ENTRIES];
float campaign_bots[CAMPAIGN_MAX_ENTRIES];
float campaign_botskill[CAMPAIGN_MAX_ENTRIES];
float campaign_fraglimit[CAMPAIGN_MAX_ENTRIES];
+float campaign_timelimit[CAMPAIGN_MAX_ENTRIES];
string campaign_mutators[CAMPAIGN_MAX_ENTRIES];
string campaign_shortdesc[CAMPAIGN_MAX_ENTRIES];
string campaign_longdesc[CAMPAIGN_MAX_ENTRIES];
// Sets up the campaign for the n-th array item (meaning: campaign_offset+nth
// level) using localcmd()
-void CampaignSetup(float n);
+void CampaignSetup(int n);