+#include "cl_minigames_hud.qh"
#include "minigames.qh"
-#include "../../client/mapvoting.qh"
// whether the mouse is over the given panel
bool HUD_mouse_over(entity somepanel)
{
entity curr;
entity prev = self;
- FOREACH(MINIGAMES, true, LAMBDA(
+ FOREACH(Minigames, true, LAMBDA(
{
curr = HUD_MinigameMenu_SpawnSubEntry(
it.message, HUD_MinigameMenu_ClickCreate_Entry, self );
bool HUD_Minigame_Showpanels()
{
- return HUD_MinigameMenu_IsOpened() && ( autocvar__hud_configure || minigame_isactive() );
+ return (HUD_MinigameMenu_IsOpened() && minigame_isactive());
}