#include "minigames.qh"
+REGISTER_NET_LINKED(ENT_CLIENT_MINIGAME)
+
entity minigame_get_descriptor(string id)
{
- entity e;
- for ( e = minigame_descriptors; e != world; e = e.list_next )
- if ( e.netname == id )
- return e;
+ FOREACH(Minigames, true, LAMBDA(
+ {
+ if(it.netname == id)
+ return it;
+ }));
return world;
}