+CLASS(Mage, Monster)
+ ATTRIB(Mage, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED);
+ ATTRIB(Mage, mins, vector, '-36 -36 -24');
+ ATTRIB(Mage, maxs, vector, '36 36 50');
+ ATTRIB(Mage, mdl, string, "mage.dpm");
+ ATTRIB(Mage, model, string, strzone(strcat("models/monsters/", this.mdl)));
+ ATTRIB(Mage, netname, string, "mage");
+ ATTRIB(Mage, monster_name, string, _("Mage"));
+ENDCLASS(Mage)
+
+REGISTER_MONSTER(MAGE, NEW(Mage)) {
#ifndef MENUQC
-bool M_Mage(int);
-#endif
-REGISTER_MONSTER_SIMPLE(
-/* MON_##id */ MAGE,
-/* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
-/* mins,maxs */ '-36 -36 -24', '36 36 50',
-/* model */ "mage.dpm",
-/* netname */ "mage",
-/* fullname */ _("Mage")
-) {
-#ifndef MENUQC
- this.monster_func = M_Mage;
- this.monster_func(MR_PRECACHE);
+ MON_ACTION(this, MR_PRECACHE);
#endif
}
/* refname */ ATTRIB(MageSpike, netname, string, "magespike");
/* wepname */ ATTRIB(MageSpike, message, string, _("Mage spike"));
ENDCLASS(MageSpike)
-REGISTER_WEAPON(MAGE_SPIKE, NEW(MageSpike)) {
- localcmd(sprintf("alias weapon_%s \"impulse %d\"\n", this.netname, 230 + this.m_id - 1));
-}
+REGISTER_WEAPON(MAGE_SPIKE, NEW(MageSpike));
#ifdef SVQC
{SELFPARAM();
self.event_damage = func_null;
- sound(self, CH_SHOTS, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
self.realowner.mage_spike = world;
void M_Mage_Attack_Push()
{SELFPARAM();
- sound(self, CH_SHOTS, W_Sound("tagexp1"), 1, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_TAGEXP1, 1, ATTEN_NORM);
RadiusDamage (self, self, (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_radius), world, world, (autocvar_g_monster_mage_attack_push_force), DEATH_MONSTER_MAGE, self.enemy);
Send_Effect(EFFECT_TE_EXPLOSION, self.origin, '0 0 0', 1);
#endif // SVQC
-bool M_Mage(int req)
-{SELFPARAM();
- switch(req)
- {
#ifdef SVQC
- case MR_THINK:
+ METHOD(Mage, mr_think, bool(Monster thismon))
{
+ SELFPARAM();
entity head;
bool need_help = false;
return true;
}
- case MR_PAIN:
+ METHOD(Mage, mr_pain, bool(Monster thismon))
{
return true;
}
- case MR_DEATH:
+ METHOD(Mage, mr_death, bool(Monster thismon))
{
+ SELFPARAM();
setanim(self, self.anim_die1, false, true, true);
return true;
}
#endif
#ifndef MENUQC
- case MR_ANIM:
+ METHOD(Mage, mr_anim, bool(Monster thismon))
{
+ SELFPARAM();
vector none = '0 0 0';
self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
self.anim_walk = animfixfps(self, '1 1 1', none);
}
#endif
#ifdef SVQC
- case MR_SETUP:
+ METHOD(Mage, mr_setup, bool(Monster thismon))
{
+ SELFPARAM();
if(!self.health) self.health = (autocvar_g_monster_mage_health);
if(!self.speed) { self.speed = (autocvar_g_monster_mage_speed_walk); }
if(!self.speed2) { self.speed2 = (autocvar_g_monster_mage_speed_run); }
return true;
}
- case MR_PRECACHE:
+ METHOD(Mage, mr_precache, bool(Monster thismon))
{
- precache_sound (W_Sound("grenade_impact"));
- precache_sound (W_Sound("tagexp1"));
return true;
}
#endif
- }
-
- return true;
-}