}
#endif
#ifdef SVQC
-spawnfunc(item_armor_big);
.float animstate_endtime;
METHOD(Troll, mr_setup, bool(Troll this, entity actor))
{
actor.view_ofs = '0 0 35'; // we swing at a lower height than our eyes
- actor.monster_loot = spawnfunc_item_armor_big;
+ actor.monster_loot = ITEM_ArmorBig;
actor.weapon = WEP_MORTAR.m_id;
setanim(actor, actor.anim_idle, false, true, true);