#define ZOMBIE_H
#ifndef MENUQC
-MODEL(MON_ZOMBIE, "models/monsters/zombie.dpm");
+MODEL(MON_ZOMBIE, M_Model("zombie.dpm"));
#endif
CLASS(Zombie, Monster)
{SELFPARAM();
self.armorvalue = 0.9;
self.state = MONSTER_ATTACK_MELEE; // freeze monster
- self.attack_finished_single = time + 2.1;
- self.anim_finished = self.attack_finished_single;
+ self.attack_finished_single[0] = time + 2.1;
+ self.anim_finished = self.attack_finished_single[0];
setanim(self, self.anim_blockstart, false, true, true);
Monster_Delay(1, 0, 2, M_Zombie_Defend_Block_End);