ATTRIB(Nade, m_color, vector, '0 0 0');
ATTRIB(Nade, m_name, string, _("Grenade"));
ATTRIB(Nade, m_icon, string, "nade_normal");
- ATTRIB(Nade, m_alpha, float, 0); // 0 is actually the same as 1
+ ATTRIB(Nade, m_alpha, float, 1);
ATTRIBARRAY(Nade, m_projectile, int, 2);
ATTRIBARRAY(Nade, m_trail, entity, 2);
METHOD(Nade, display, void(entity this, void(string name, string icon) returns)) {
MUTATOR_HOOKABLE(Nade_Damage, EV_Nade_Damage);
#endif
+
+#ifdef CSQC
+float cvar_cl_nade_type;
+string cvar_cl_pokenade_type;
+bool Projectile_isnade(int proj); // TODO: remove
+
+void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time); // TODO: mutator
+#endif