#ifdef SVQC
float W_WeaponRateFactor(entity this);
float game_stopped;
-float game_starttime;
-float round_starttime;
+float game_starttime; //point in time when the countdown to game start is over
+float round_starttime; //point in time when the countdown to round start is over
bool autocvar_g_allow_oldvortexbeam;
int autocvar_leadlimit;
#endif