REGISTER_STAT(NADE_BONUS, float)
REGISTER_STAT(NADE_BONUS_TYPE, int)
REGISTER_STAT(NADE_BONUS_SCORE, float)
+REGISTER_STAT(NADE_DARKNESS_TIME, float)
REGISTER_STAT(PLASMA, int)
REGISTER_STAT(FROZEN, int)
REGISTER_STAT(REVIVE_PROGRESS, float)
int autocvar_sv_gameplayfix_stepdown = 2;
float autocvar_sv_gameplayfix_stepdown_maxspeed = 0;
int autocvar_sv_gameplayfix_stepmultipletimes = 1;
-int autocvar_sv_gameplayfix_unstickplayers = 0;
+int autocvar_sv_gameplayfix_unstickplayers;
int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1;
int autocvar_sv_gameplayfix_slidemoveprojectiles = 1;
int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1;