int autocvar_sv_gameplayfix_stepdown = 2;
float autocvar_sv_gameplayfix_stepdown_maxspeed = 0;
int autocvar_sv_gameplayfix_stepmultipletimes = 1;
-int autocvar_sv_gameplayfix_unstickplayers = 2;
+int autocvar_sv_gameplayfix_unstickplayers = 0;
int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1;
int autocvar_sv_gameplayfix_slidemoveprojectiles = 1;
int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1;
REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
REGISTER_STAT(Q3COMPAT, int, q3compat)
+// FIXME: workaround for https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/2812
+#ifdef SVQC
+ #define Q3COMPAT_COMMON q3compat
+#elif defined(CSQC)
+ #define Q3COMPAT_COMMON STAT(Q3COMPAT)
+#endif
#ifdef SVQC
#include "physics/movetypes/movetypes.qh"