const int STAT_OK_AMMO_CHARGEPOOL = 86;
const int STAT_FROZEN = 87;
const int STAT_REVIVE_PROGRESS = 88;
-// 89 empty?
-const float STAT_ARMOR_LARGE_TIME = 90;
-const float STAT_HEALTH_MEGA_TIME = 91;
-const float STAT_INVISIBLE_TIME = 92;
-const float STAT_SPEED_TIME = 93;
-const float STAT_EXTRALIFE_TIME = 94;
-const float STAT_STRENGTH_TIME = 95;
-const float STAT_SHIELD_TIME = 96;
-const float STAT_FUELREGEN_TIME = 97;
-const float STAT_JETPACK_TIME = 98;
-const float STAT_SUPERWEAPONS_TIME = 99;
-
+const int STAT_ARMOR_LARGE_TIME = 89;
+const int STAT_HEALTH_MEGA_TIME = 90;
+const int STAT_INVISIBLE_TIME = 91;
+const int STAT_SPEED_TIME = 92;
+const int STAT_EXTRALIFE_TIME = 93;
+const int STAT_STRENGTH_TIME = 94;
+const int STAT_SHIELD_TIME = 95;
+const int STAT_FUELREGEN_TIME = 96;
+const int STAT_JETPACK_TIME = 97;
+const int STAT_SUPERWEAPONS_TIME = 98;
+// 99 empty?
/* The following stats change depending on the gamemode, so can share the same ID */
// IDs 100 to 104 reserved for gamemodes
const int STAT_PL_CROUCH_VIEW_OFS1 = 117;
const int STAT_PL_CROUCH_VIEW_OFS2 = 118;
const int STAT_PL_CROUCH_VIEW_OFS3 = 119;
-// 120 empty?
+const int STAT_WEAPONSINMAP = 120;
+const int STAT_WEAPONSINMAP2 = 121;
+const int STAT_WEAPONSINMAP3 = 122;
// 121 empty?
// 122 empty?
// 123 empty?