]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/stats.qh
Hopefully fix monster model detection
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / stats.qh
index 7c29df469bdfce1e4a7596bbff0b642df4e9a782..f5eec57658a0bde68e47ad440ed69489921631c1 100644 (file)
@@ -2,7 +2,7 @@
 #define STATS_H
 
 #ifdef SVQC
-#include "../server/cl_client.qh"
+#include <server/cl_client.qh>
 #endif
 
 // Full list of all stat constants, included in a single location for easy reference
@@ -63,9 +63,9 @@ REGISTER_STAT(SWITCHINGWEAPON, int)
 REGISTER_STAT(WEAPON_NEXTTHINK, float)
 #ifdef SVQC
 SPECTATE_COPYFIELD(_STAT(WEAPON_NEXTTHINK))
-float W_WeaponRateFactor();
+float W_WeaponRateFactor(entity this);
 #endif
-REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor())
+REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
 
 REGISTER_STAT(GAMESTARTTIME, float)
 REGISTER_STAT(STRENGTH_FINISHED, float)
@@ -273,6 +273,7 @@ REGISTER_STAT(MOVEVARS_MAXAIRSTRAFESPEED, float)
 REGISTER_STAT(MOVEVARS_AIRCONTROL, float)
 REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
 REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
+REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit)
 #ifdef SVQC
 float autocvar_sv_wallfriction;
 #endif