]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/jumppads.qc
Merge branch 'master' into TimePath/stats
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / jumppads.qc
index 47f08d3acb321a0a50a2404d8d0cd2a34c519eb1..be3671b924db4fcb909977129ddd174f60be7e49 100644 (file)
@@ -1,11 +1,10 @@
 // TODO: split target_push and put it in the target folder
 #ifdef SVQC
-#include "../../../server/_all.qh"
 #include "jumppads.qh"
 #include "../../movetypes/movetypes.qh"
 
 void trigger_push_use()
-{
+{SELFPARAM();
        if(teamplay)
        {
                self.team = activator.team;
@@ -14,6 +13,9 @@ void trigger_push_use()
 }
 #endif
 
+REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_PUSH)
+REGISTER_NET_LINKED(ENT_CLIENT_TARGET_PUSH)
+
 /*
        trigger_push_calculatevelocity
 
@@ -35,7 +37,7 @@ vector trigger_push_calculatevelocity(vector org, entity tgt, float ht)
 
        torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
 
-       grav = PHYS_GRAVITY;
+       grav = PHYS_GRAVITY(other);
        if(PHYS_ENTGRAVITY(other))
                grav *= PHYS_ENTGRAVITY(other);
 
@@ -128,8 +130,8 @@ vector trigger_push_calculatevelocity(vector org, entity tgt, float ht)
 }
 
 void trigger_push_touch()
-{
-       if (self.active == ACTIVE_NOT)
+{SELFPARAM();
+       if (this.active == ACTIVE_NOT)
                return;
 
 #ifdef SVQC
@@ -137,34 +139,34 @@ void trigger_push_touch()
                return;
 #endif
 
-       if(self.team)
-               if(((self.spawnflags & 4) == 0) == (DIFF_TEAM(self, other)))
+       if(this.team)
+               if(((this.spawnflags & 4) == 0) == (DIFF_TEAM(this, other)))
                        return;
 
        EXACTTRIGGER_TOUCH;
 
-       if(self.enemy)
+       if(this.enemy)
        {
-               other.velocity = trigger_push_calculatevelocity(other.origin, self.enemy, self.height);
+               other.velocity = trigger_push_calculatevelocity(other.origin, this.enemy, this.height);
                other.move_velocity = other.velocity;
        }
-       else if(self.target)
+       else if(this.target)
        {
                entity e;
                RandomSelection_Init();
-               for(e = world; (e = find(e, targetname, self.target)); )
+               for(e = world; (e = find(e, targetname, this.target)); )
                {
                        if(e.cnt)
                                RandomSelection_Add(e, 0, string_null, e.cnt, 1);
                        else
                                RandomSelection_Add(e, 0, string_null, 1, 1);
                }
-               other.velocity = trigger_push_calculatevelocity(other.origin, RandomSelection_chosen_ent, self.height);
+               other.velocity = trigger_push_calculatevelocity(other.origin, RandomSelection_chosen_ent, this.height);
                other.move_velocity = other.velocity;
        }
        else
        {
-               other.velocity = self.movedir;
+               other.velocity = this.movedir;
                other.move_velocity = other.velocity;
        }
 
@@ -178,29 +180,29 @@ void trigger_push_touch()
                // reset tracking of oldvelocity for impact damage (sudden velocity changes)
                other.oldvelocity = other.velocity;
 
-               if(self.pushltime < time)  // prevent "snorring" sound when a player hits the jumppad more than once
+               if(this.pushltime < time)  // prevent "snorring" sound when a player hits the jumppad more than once
                {
                        // flash when activated
                        Send_Effect(EFFECT_JUMPPAD, other.origin, other.velocity, 1);
-                       sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
-                       self.pushltime = time + 0.2;
+                       _sound (other, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+                       this.pushltime = time + 0.2;
                }
                if(IS_REAL_CLIENT(other) || IS_BOT_CLIENT(other))
                {
                        bool found = false;
                        for(int i = 0; i < other.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
-                               if(other.(jumppadsused[i]) == self)
+                               if(other.(jumppadsused[i]) == this)
                                        found = true;
                        if(!found)
                        {
-                               other.(jumppadsused[other.jumppadcount % NUM_JUMPPADSUSED]) = self;
+                               other.(jumppadsused[other.jumppadcount % NUM_JUMPPADSUSED]) = this;
                                other.jumppadcount = other.jumppadcount + 1;
                        }
 
                        if(IS_REAL_CLIENT(other))
                        {
-                               if(self.message)
-                                       centerprint(other, self.message);
+                               if(this.message)
+                                       centerprint(other, this.message);
                        }
                        else
                                other.lastteleporttime = time;
@@ -216,14 +218,10 @@ void trigger_push_touch()
                other.istypefrag = 0;
        }
 
-       if(self.enemy.target)
+       if(this.enemy.target)
        {
-               entity oldself;
-               oldself = self;
                activator = other;
-               self = self.enemy;
-               SUB_UseTargets();
-               self = oldself;
+               WITH(entity, self, this.enemy, SUB_UseTargets());
        }
 
        if (other.flags & FL_PROJECTILE)
@@ -243,11 +241,11 @@ void trigger_push_touch()
                UpdateCSQCProjectile(other);
        }
 
-       if (self.spawnflags & PUSH_ONCE)
+       if (this.spawnflags & PUSH_ONCE)
        {
-               self.touch = func_null;
-               self.think = SUB_Remove;
-               self.nextthink = time;
+               this.touch = func_null;
+               this.think = SUB_Remove_self;
+               this.nextthink = time;
        }
 #endif
 }
@@ -257,7 +255,7 @@ void trigger_push_link();
 void trigger_push_updatelink();
 #endif
 void trigger_push_findtarget()
-{
+{SELFPARAM();
        entity t;
        vector org;
 
@@ -315,14 +313,14 @@ void trigger_push_findtarget()
        }
 
        trigger_push_link();
-       defer(0.1, trigger_push_updatelink);
+       defer(self, 0.1, trigger_push_updatelink);
 #endif
 }
 
 #ifdef SVQC
 float trigger_push_send(entity to, float sf)
-{
-       WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH);
+{SELFPARAM();
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH);
        WriteByte(MSG_ENTITY, sf);
 
        if(sf & 1)
@@ -345,7 +343,7 @@ float trigger_push_send(entity to, float sf)
 }
 
 void trigger_push_updatelink()
-{
+{SELFPARAM();
        self.SendFlags |= 1;
 }
 
@@ -367,9 +365,9 @@ void trigger_push_link()
  *            values to target a point on the ceiling.
  *   movedir: if target is not set, this * speed * 10 is the velocity to be reached.
  */
-void spawnfunc_trigger_push()
+spawnfunc(trigger_push)
 {
-       SetMovedir ();
+       SetMovedir(self);
 
        EXACTTRIGGER_INIT;
 
@@ -391,9 +389,9 @@ void spawnfunc_trigger_push()
 }
 
 
-float target_push_send(entity to, float sf)
+bool target_push_send(entity this, entity to, float sf)
 {
-       WriteByte(MSG_ENTITY, ENT_CLIENT_TARGET_PUSH);
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_TARGET_PUSH);
 
        WriteByte(MSG_ENTITY, self.cnt);
        WriteString(MSG_ENTITY, self.targetname);
@@ -405,20 +403,20 @@ float target_push_send(entity to, float sf)
 }
 
 void target_push_link()
-{
-       Net_LinkEntity(self, false, 0, target_push_send);
-       self.SendFlags |= 1; // update
+{SELFPARAM();
+       //Net_LinkEntity(self, false, 0, target_push_send);
+       //self.SendFlags |= 1; // update
 }
 
-void spawnfunc_target_push() { target_push_link(); }
-void spawnfunc_info_notnull() { target_push_link(); }
-void spawnfunc_target_position() { target_push_link(); }
+spawnfunc(target_push) { target_push_link(); }
+spawnfunc(info_notnull) { target_push_link(); }
+spawnfunc(target_position) { make_pure(this); target_push_link(); }
 
 #endif
 
 #ifdef CSQC
 
-void ent_trigger_push()
+NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
 {
        float sf = ReadByte();
 
@@ -446,10 +444,11 @@ void ent_trigger_push()
                self.team = ReadByte();
                self.active = ReadByte();
        }
+       return true;
 }
 
 void target_push_remove()
-{
+{SELFPARAM();
        if(self.classname)
                strunzone(self.classname);
        self.classname = string_null;
@@ -459,7 +458,7 @@ void target_push_remove()
        self.targetname = string_null;
 }
 
-void ent_target_push()
+NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
 {
        self.classname = "push_target";
        self.cnt = ReadByte();
@@ -467,6 +466,9 @@ void ent_target_push()
        self.origin_x = ReadCoord();
        self.origin_y = ReadCoord();
        self.origin_z = ReadCoord();
+
+       return = true;
+
        setorigin(self, self.origin);
 
        self.drawmask = MASK_NORMAL;