#ifndef TURRET_PHASER_H
#define TURRET_PHASER_H
-#include "phaser_weapon.qc"
+#include "phaser_weapon.qh"
CLASS(PhaserTurret, Turret)
/* spawnflags */ ATTRIB(PhaserTurret, spawnflags, int, TUR_FLAG_SNIPER | TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER);
#ifdef IMPLEMENTATION
-#include "phaser_weapon.qc"
-
#ifdef SVQC
spawnfunc(turret_phaser) { if (!turret_initialize(TUR_PHASER)) remove(self); }
+.int fireflag;
+
METHOD(PhaserTurret, tr_think, void(PhaserTurret thistur, entity it))
{
SELFPARAM();