'0 1 0' * ma.y + '0 0 1' * ma.z,
'1 0 0' * ma.x,
MOVE_WORLDONLY,
- world);
+ NULL);
if(!trace_startsolid)
mi_min.x = trace_endpos.x;
'1 0 0' * ma.x + '0 0 1' * ma.z,
'0 1 0' * ma.y,
MOVE_WORLDONLY,
- world);
+ NULL);
if(!trace_startsolid)
mi_min.y = trace_endpos.y;
'1 0 0' * ma.x + '0 1 0' * ma.y,
'0 0 1' * ma.z,
MOVE_WORLDONLY,
- world);
+ NULL);
if(!trace_startsolid)
mi_min.z = trace_endpos.z;
'0 1 0' * ma.y + '0 0 1' * ma.z,
'1 0 0' * mi.x,
MOVE_WORLDONLY,
- world);
+ NULL);
if(!trace_startsolid)
mi_max.x = trace_endpos.x;
'1 0 0' * ma.x + '0 0 1' * ma.z,
'0 1 0' * mi.y,
MOVE_WORLDONLY,
- world);
+ NULL);
if(!trace_startsolid)
mi_max.y = trace_endpos.y;
'1 0 0' * ma.x + '0 1 0' * ma.y,
'0 0 1' * mi.z,
MOVE_WORLDONLY,
- world);
+ NULL);
if(!trace_startsolid)
mi_max.z = trace_endpos.z;
}
cvar_set(it.netname, it.message);
strunzone(it.netname);
strunzone(it.message);
- remove(it);
+ delete(it);
++j;
}
else
});
#else
- entity e = world;
+ entity e = NULL;
while((e = find(e, classname, "saved_cvar_value")))
{
if(cvar_type(e.netname))
{
cvar_set(e.netname, e.message);
- remove(e);
+ delete(e);
++j;
}
else
// start with a 1-element queue
queue_start = queue_end = e;
- queue_end.(fld) = world;
+ queue_end.(fld) = NULL;
queue_end.FindConnectedComponent_processing = 1;
// for each queued item:
{
// find all neighbors of queue_start
entity t;
- for(t = world; (t = nxt(t, queue_start, pass)); )
+ for(t = NULL; (t = nxt(t, queue_start, pass)); )
{
if(t.FindConnectedComponent_processing)
continue;
// it is connected? ADD IT. It will look for neighbors soon too.
queue_end.(fld) = t;
queue_end = t;
- queue_end.(fld) = world;
+ queue_end.(fld) = NULL;
queue_end.FindConnectedComponent_processing = 1;
}
}