W_MineLayer_Explode();
}
-float W_MineLayer_Count(entity e)
+int W_MineLayer_Count(entity e)
{
- float minecount = 0;
+ int minecount = 0;
entity mine;
for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e)
minecount += 1;
return minfound;
}
-float W_MineLayer(float req)
+bool W_MineLayer(int req)
{
entity mine;
float ammo_amount;
}
#endif
#ifdef CSQC
-float W_MineLayer(float req)
+bool W_MineLayer(int req)
{
switch(req)
{