}
this.classname = "trigger_warpzone";
+ if(isnew)
+ IL_PUSH(g_warpzones, this);
+
int f = ReadByte();
this.warpzone_isboxy = (f & 1);
if(f & 4)
// engine currently wants this
setpredraw(this, WarpZone_Fade_PreDraw);
- //this.move_touch = WarpZone_Touch;
+ //settouch(this, WarpZone_Touch);
return true;
}