float autocvar_g_arena_point_leadlimit;
float autocvar_g_arena_point_limit;
float autocvar_g_arena_roundbased;
+float autocvar_g_arena_round_timelimit;
float autocvar_g_arena_warmup;
float autocvar_g_assault;
float autocvar_g_balance_armor_blockpercent;
float autocvar_g_ca_point_limit;
float autocvar_g_ca_round_timelimit;
float autocvar_g_ca_spectate_enemies;
+float autocvar_g_ca_teams;
+float autocvar_g_ca_teams_override;
float autocvar_g_ca_warmup;
float autocvar_g_campaign;
#define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
string autocvar_g_forced_team_red;
string autocvar_g_forced_team_yellow;
float autocvar_g_freezetag_frozen_force;
+float autocvar_g_freezetag_frozen_maxtime;
float autocvar_g_freezetag_point_leadlimit;
float autocvar_g_freezetag_point_limit;
float autocvar_g_freezetag_revive_extra_size;
float autocvar_g_freezetag_revive_speed;
float autocvar_g_freezetag_revive_clearspeed;
+float autocvar_g_freezetag_round_timelimit;
+float autocvar_g_freezetag_teams;
+float autocvar_g_freezetag_teams_override;
float autocvar_g_freezetag_warmup;
#define autocvar_g_friendlyfire cvar("g_friendlyfire")
#define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
float autocvar_g_jetpack_acceleration_side;
float autocvar_g_jetpack_acceleration_up;
float autocvar_g_jetpack_antigravity;
-float autocvar_g_jetpack_attenuation;
float autocvar_g_jetpack_fuel;
float autocvar_g_jetpack_maxspeed_side;
float autocvar_g_jetpack_maxspeed_up;
float autocvar_sv_maxairstrafespeed;
float autocvar_sv_maxspeed;
string autocvar_sv_motd;
-float autocvar_sv_player_jumpanim_minfall;
float autocvar_sv_precacheplayermodels;
float autocvar_sv_precacheweapons;
float autocvar_sv_q3acompat_machineshotgunswap;
float autocvar_sv_vote_stop;
float autocvar_sv_vote_timeout;
float autocvar_sv_vote_wait;
+float autocvar_sv_vote_gamestart;
float autocvar_sv_warsowbunny_accel;
float autocvar_sv_warsowbunny_airforwardaccel;
float autocvar_sv_warsowbunny_backtosideratio;
float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
float autocvar_g_trueaim_minrange;
float autocvar_g_debug_defaultsounds;
-float autocvar_g_loituma;
float autocvar_g_grab_range;
float autocvar_g_sandbox_info;
float autocvar_g_sandbox_readonly;
float autocvar_g_sandbox_object_material_velocity_factor;
float autocvar_g_max_info_autoscreenshot;
float autocvar_physics_ode;
+float autocvar_g_physical_items;
+float autocvar_g_physical_items_damageforcescale;
+float autocvar_g_physical_items_reset;