+#ifndef SERVER_AUTOCVARS_H
+#define SERVER_AUTOCVARS_H
+
bool autocvar__notarget;
bool autocvar__independent_players;
bool autocvar__campaign_testrun;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
-var float autocvar_g_movement_highspeed = 1;
+float autocvar_g_movement_highspeed = 1;
float autocvar_g_multijump;
float autocvar_g_multijump_add;
float autocvar_g_multijump_speed;
float autocvar_spawn_debug;
float autocvar_speedmeter;
float autocvar_sv_accelerate;
-var float autocvar_sv_accuracy_data_share = 1;
+float autocvar_sv_accuracy_data_share = 1;
string autocvar_sv_adminnick;
float autocvar_sv_airaccel_qw;
float autocvar_sv_airaccel_qw_stretchfactor;
float autocvar_g_nades_nade_radius;
float autocvar_g_nades_nade_force;
float autocvar_g_nades_nade_newton_style;
-float autocvar_g_nades_napalm_ball_count;
+int autocvar_g_nades_napalm_ball_count;
float autocvar_g_nades_napalm_ball_spread;
float autocvar_g_nades_napalm_ball_damage;
float autocvar_g_nades_napalm_ball_damageforcescale;
float autocvar_g_buffs_invisible_alpha;
float autocvar_g_buffs_flight_gravity;
float autocvar_g_buffs_jump_height;
-
+#endif