if (!spot)
{
if(autocvar_spawn_debug)
- GotoNextMap();
+ GotoNextMap(0);
else
{
if(some_spawn_has_been_used)
self.pauseregen_finished = 0;
self.damageforcescale = 0;
self.death_time = 0;
- self.dead_frame = 0;
self.alpha = 0;
self.scale = 0;
self.fade_time = 0;
}
}
- if(self.modelindex == 0 && self.deadflag == DEAD_NO)
- {
- if(self.model != "")
- bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
- self.model = ""; // force the != checks to return true
- }
-
if(defaultmodel != "")
{
if (defaultmodel != self.model)
}
self.damageforcescale = 2;
self.death_time = 0;
- self.dead_frame = 0;
- self.alpha = 0;
self.scale = 0;
self.fade_time = 0;
self.pain_frame = 0;
return;
}
- if (!self.owner.modelindex)
+ if (self.owner.alpha < 0)
{
self.owner.killindicator = world;
remove(self);
if(!self.killindicator)
{
- if(self.modelindex && self.deadflag == DEAD_NO)
+ if(self.deadflag == DEAD_NO)
{
killtime = max(killtime, self.clientkill_nexttime - time);
self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
else
stuffcmd(self, "set _teams_available 0\n");
- stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
-
if(g_arena || g_ca)
{
self.classname = "observer";
}
self.jointime = time;
- self.allowedTimeouts = autocvar_sv_timeout_number;
+ self.allowed_timeouts = autocvar_sv_timeout_number;
if(clienttype(self) == CLIENTTYPE_REAL)
{
void ChatBubbleThink()
{
self.nextthink = time;
- if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
+ if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
{
if(self.owner) // but why can that ever be world?
self.owner.chatbubbleentity = world;
void UpdateChatBubble()
{
- if (!self.modelindex)
+ if (self.alpha < 0)
return;
// spawn a chatbubble entity if needed
if (!self.chatbubbleentity)
.float oldcolormap;
void respawn(void)
{
- if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
+ if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
{
self.solid = SOLID_NOT;
self.takedamage = DAMAGE_NO;
self.modelflags &~= MF_ROCKET;
}
- self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
+ self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
- if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
+ if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
return;
Fire_ApplyDamage(self);
self.vehicle_ammo2 = spectatee.vehicle_ammo2;
self.vehicle_reload1 = spectatee.vehicle_reload1;
self.vehicle_reload2 = spectatee.vehicle_reload2;
+
+ msg_entity = self;
+ WriteByte (MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, spectatee);
+ //self.tur_head = spectatee.vehicle.vehicle_viewport;
}
}
self.enemy = other;
if(self.enemy.classname == "player") {
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
if(self.enemy.vehicle)
{
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, self.enemy);
//stuffcmd(self, "set viewsize $tmpviewsize \n");
self.movetype = MOVETYPE_NONE;
accuracy_resend(self);
}
else
{
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_SETVIEW);
+ WriteEntity(MSG_ONE, self.enemy);
//stuffcmd(self, "set viewsize $tmpviewsize \n");
self.movetype = MOVETYPE_NONE;
accuracy_resend(self);
}
//don't allow the player to turn around while game is paused!
- if(timeoutStatus == 2) {
+ if(timeout_status == TIMEOUT_ACTIVE) {
// FIXME turn this into CSQC stuff
self.v_angle = self.lastV_angle;
self.angles = self.lastV_angle;
stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
}
- if(sv_maxidle && frametime)
+ if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
{
- // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
- float timeleft;
if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
{
if(self.idlekick_lasttimeleft)
Send_CSQC_Centerprint_Generic_Expire(self, CPID_DISCONNECT_IDLING);
self.idlekick_lasttimeleft = 0;
}
- return;
- }
- timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
- if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
- {
- if(!self.idlekick_lasttimeleft)
- Send_CSQC_Centerprint_Generic(self, CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in %d seconds...", 1, timeleft);
}
- if(timeleft <= 0)
- {
- bprint("^3", self.netname, "^3 was kicked for idling.\n");
- AnnounceTo(self, "terminated");
- dropclient(self);
- return;
- }
- else if(timeleft <= 10)
+ else
{
- if(timeleft != self.idlekick_lasttimeleft)
- AnnounceTo(self, ftos(timeleft));
- self.idlekick_lasttimeleft = timeleft;
+ float timeleft;
+ timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
+ if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
+ {
+ if(!self.idlekick_lasttimeleft)
+ Send_CSQC_Centerprint_Generic(self, CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in %d seconds...", 1, timeleft);
+ }
+ if(timeleft <= 0)
+ {
+ bprint("^3", self.netname, "^3 was kicked for idling.\n");
+ AnnounceTo(self, "terminated");
+ dropclient(self);
+ return;
+ }
+ else if(timeleft <= 10)
+ {
+ if(timeleft != self.idlekick_lasttimeleft)
+ AnnounceTo(self, ftos(timeleft));
+ self.idlekick_lasttimeleft = timeleft;
+ }
}
}
#ifdef TETRIS
if(self.impulse == 100)
ImpulseCommands();
- if (TetrisPostFrame())
- return;
+ if (!TetrisPostFrame())
+ {
#endif
CheatFrame();
//do nothing
}
+#ifdef TETRIS
+ }
+#endif
+
/*
float i;
for(i = 0; i < 1000; ++i)
}
*/
- Arena_Warmup();
-
//pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
if(self.waypointsprite_attachedforcarrier)
dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
*/
- if(self.vehicle)
- vehicles_updateplayer();
-
CSQCMODEL_AUTOUPDATE();
}