]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index f1d417d6bace6987d6f1a72984f6f77260b7db0f..1da873fb2ba25cc2bda6c95c613e396c73b334f2 100644 (file)
@@ -12,6 +12,7 @@
 #include "teamplay.qh"
 #include "playerdemo.qh"
 #include "spawnpoints.qh"
+#include "resources.qh"
 #include "g_damage.qh"
 #include "g_hook.qh"
 #include "command/common.qh"
@@ -59,6 +60,8 @@
 
 #include "../lib/warpzone/server.qh"
 
+#include <common/mutators/mutator/overkill/okvortex.qh>
+
 STATIC_METHOD(Client, Add, void(Client this, int _team))
 {
     ClientConnect(this);
@@ -1628,8 +1631,8 @@ void player_regen(entity this)
                float mina, maxa, limith, limita;
                maxa = autocvar_g_balance_armor_rotstable;
                mina = autocvar_g_balance_armor_regenstable;
-               limith = autocvar_g_balance_health_limit;
-               limita = autocvar_g_balance_armor_limit;
+               limith = GetResourceLimit(this, RESOURCE_HEALTH);
+               limita = GetResourceLimit(this, RESOURCE_ARMOR);
 
                regen_health_rotstable = regen_health_rotstable * max_mod;
                regen_health_stable = regen_health_stable * max_mod;
@@ -1656,7 +1659,7 @@ void player_regen(entity this)
 
                maxf = autocvar_g_balance_fuel_rotstable;
                minf = autocvar_g_balance_fuel_regenstable;
-               limitf = autocvar_g_balance_fuel_limit;
+               limitf = GetResourceLimit(this, RESOURCE_FUEL);
 
                this.ammo_fuel = CalcRotRegen(this.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), limitf);
        }
@@ -1738,6 +1741,8 @@ void SpectateCopy(entity this, entity spectatee)
        this.weapons = spectatee.weapons;
        this.vortex_charge = spectatee.vortex_charge;
        this.vortex_chargepool_ammo = spectatee.vortex_chargepool_ammo;
+       this.okvortex_charge = spectatee.okvortex_charge;
+       this.okvortex_chargepool_ammo = spectatee.okvortex_chargepool_ammo;
        this.hagar_load = spectatee.hagar_load;
        this.arc_heat_percent = spectatee.arc_heat_percent;
        this.minelayer_mines = spectatee.minelayer_mines;