}
#endif
-string GetClientVersionMessage(entity this)
-{
- if (CS(this).version_mismatch) {
- if(CS(this).version < autocvar_gameversion) {
- return strcat("This is Xonotic ", autocvar_g_xonoticversion,
- "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8");
- } else {
- return strcat("This is Xonotic ", autocvar_g_xonoticversion,
- "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8");
- }
- } else {
- return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion);
- }
-}
-
void SendWelcomemessage(entity this, bool force_centerprint)
{
msg_entity = this;
}
WriteByte(msg_type, force_centerprint);
WriteString(msg_type, autocvar_hostname);
- WriteString(msg_type, GetClientVersionMessage(this));
+ WriteString(msg_type, autocvar_g_xonoticversion);
+ WriteByte(msg_type, CS(this).version_mismatch);
+ WriteByte(msg_type, (CS(this).version < autocvar_gameversion));
MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
string modifications = M_ARGV(0, string);
- if(g_weaponarena)
- {
- if(g_weaponarena_random)
- modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
- else
- modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
- }
- else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
+ if (!g_weaponarena && cvar("g_balance_blaster_weaponstartoverride") == 0)
modifications = strcat(modifications, ", No start weapons");
if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
modifications = strcat(modifications, ", Low gravity");
if(g_weapon_stay && !g_cts)
modifications = strcat(modifications, ", Weapons stay");
if(autocvar_g_jetpack)
- modifications = strcat(modifications, ", Jet pack");
+ modifications = strcat(modifications, ", Jetpack");
modifications = substring(modifications, 2, strlen(modifications) - 2);
WriteString(msg_type, modifications);
+ WriteString(msg_type, g_weaponarena_list);
+
if(cache_lastmutatormsg != autocvar_g_mutatormsg)
{
strcpy(cache_lastmutatormsg, autocvar_g_mutatormsg);
WriteString(msg_type, cache_mutatormsg);
- string mutator_msg = "";
- MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
- mutator_msg = M_ARGV(0, string);
-
- WriteString(msg_type, mutator_msg); // trust that the mutator will do proper formatting
WriteString(msg_type, strreplace("\\n", "\n", autocvar_sv_motd));
}