.float floodcontrol_voice;
.float floodcontrol_voiceteam;
-.float stat_shotorg = _STAT(SHOTORG); // networked stat for trueaim HUD
-
string matchid;
-.float last_pickup = _STAT(LAST_PICKUP);
-
-.float hit_time = _STAT(HIT_TIME);
-.float typehit_time = _STAT(TYPEHIT_TIME);
-.float kill_time = _STAT(KILL_TIME);
-
-.float damage_dealt_total = _STAT(DAMAGE_DEALT_TOTAL);
-
bool radar_showennemies;
#ifdef PROFILING
.float player_blocked;
-.float revive_progress = _STAT(REVIVE_PROGRESS);
.float revival_time; // time at which player was last revived
.float revive_speed; // NOTE: multiplier (anything above 1 is instaheal)
.entity iceblock;
.entity muzzle_flash;
.float misc_bulletcounter; // replaces uzi & hlac bullet counter.
-.float stat_respawn_time = _STAT(RESPAWN_TIME); // shows respawn time, and is negative when awaiting respawn
-
.int killindicator_teamchange;
void PlayerUseKey(entity this);