void PrecachePlayerSounds(string f);
void PrecacheGlobalSound(string samplestring);
-void UpdatePlayerSounds(string filename);
+void UpdatePlayerSounds();
void ClearPlayerSounds();
void PlayerSound(.string samplefield, float channel, float voicetype);
void GlobalSound(string samplestring, float channel, float voicetype);
float game_starttime; //point in time when the countdown is over
.float stat_game_starttime;
+.float stat_sv_airaccel_qw;
+.float stat_sv_airstrafeaccel_qw;
+
void W_Porto_Remove (entity p);
.float projectiledeathtype;
.float cvar_cl_weaponimpulsemode;
.float selectweapon; // last selected weapon of the player
+
+.float ballistics_density; // wall piercing factor, larger = bullet can pass through more