#include "../common/stats.qh"
#include "../common/teams.qh"
#include "../common/util.qh"
+#include "../common/items/all.qh"
#include "../common/weapons/all.qh"
const float LATENCY_THINKRATE = 10;
BADCVAR("g_domination_default_teams");
BADCVAR("g_freezetag");
BADCVAR("g_freezetag_teams");
+ BADCVAR("g_invasion_teams");
BADCVAR("g_keepaway");
BADCVAR("g_keyhunt");
BADCVAR("g_keyhunt_teams");
BADCVAR("g_ca_teams_override");
BADCVAR("g_ctf_ignore_frags");
BADCVAR("g_domination_point_limit");
+ BADCVAR("g_domination_teams_override");
BADCVAR("g_freezetag_teams_override");
BADCVAR("g_friendlyfire");
BADCVAR("g_fullbrightitems");
BADCVAR("g_nexball_goallimit");
BADCVAR("g_powerups");
BADCVAR("g_start_delay");
+ BADCVAR("g_tdm_teams_override");
BADCVAR("g_warmup");
BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
BADCVAR("hostname");
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+ CALL_ACCUMULATED_FUNCTION(RegisterItems);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+ CALL_ACCUMULATED_FUNCTION(RegisterItems);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);