#include "../common/constants.qh"
#include "../common/deathtypes.qh"
#include "../common/mapinfo.qh"
-#include "../common/monsters/monsters.qh"
+#include "../common/monsters/all.qh"
#include "../common/monsters/sv_monsters.qh"
#include "../common/notifications.qh"
#include "../common/playerstats.qh"
#include "../common/stats.qh"
#include "../common/teams.qh"
#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/items/all.qh"
+#include "../common/weapons/all.qh"
const float LATENCY_THINKRATE = 10;
.float latency_sum;
BADCVAR("g_configversion");
BADCVAR("g_maplist_index");
BADCVAR("halflifebsp");
+ BADCVAR("sv_mapformat_is_quake2");
+ BADCVAR("sv_mapformat_is_quake3");
BADPREFIX("sv_world");
// client
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+ CALL_ACCUMULATED_FUNCTION(RegisterItems);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+ CALL_ACCUMULATED_FUNCTION(RegisterItems);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);