void ClientInit_Spawn();
void WeaponStats_Init();
void WeaponStats_Shutdown();
-void Physics_AddStats();
spawnfunc(worldspawn)
{
float fd, l, j, n;
WeaponStats_Init();
- WepSet_AddStat();
- WepSet_AddStat_InMap();
Nagger_Init();
- // physics
- Physics_AddStats();
-
next_pingtime = time + 5;
detect_maptype();