addstat(STAT_FUEL, AS_INT, ammo_fuel);
addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
- addstat(STAT_BULLETS_LOADED, AS_INT, sniperrifle_bulletcounter);
+ addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
+ addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
+ addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
+ addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
+ addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
if(self.classname == "spectator")
{
if(self.enemy.typehitsound)
- play2(self, "misc/typehit.wav");
- else if(self.enemy.hitsound && self.cvar_cl_hitsound)
- play2(self, "misc/hit.wav");
+ self.typehit_time = time;
+ else if(self.enemy.hitsound)
+ self.hit_time = time;
}
else
{
if(self.typehitsound)
- play2(self, "misc/typehit.wav");
- else if(self.hitsound && self.cvar_cl_hitsound)
- play2(self, "misc/hit.wav");
+ self.typehit_time = time;
+ else if(self.hitsound)
+ self.hit_time = time;
}
}
altime = time + frametime * (1 + autocvar_g_antilag_nudge);