self.nextthink = time + delta;
e = edict_num(self.cnt + 1);
- if(clienttype(e) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(e))
{
WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
BADCVAR("g_minstagib");
BADCVAR("g_new_toys");
BADCVAR("g_nix");
-
- if(autocvar_g_minstagib)
- {
- BADCVAR("g_grappling_hook");
- BADCVAR("g_jetpack");
- }
+ BADCVAR("g_grappling_hook");
+ BADCVAR("g_jetpack");
+
#undef BADPREFIX
#undef BADCVAR
if(autocvar_g_norecoil)
s = strcat(s, ":norecoil");
- // TODO to mutator system
- if(autocvar_g_midair)
- s = strcat(s, ":midair");
-
- // TODO to mutator system
- if(autocvar_g_minstagib)
- s = strcat(s, ":minstagib");
-
// TODO to mutator system
if(autocvar_g_powerups == 0)
s = strcat(s, ":no_powerups");
s = "";
n = tokenize_console(cvar_string("sv_curl_serverpackages"));
for(i = 0; i < n; ++i)
- if(substring(argv(i), -14, -1) != "-serverpackage.txt")
+ if(substring(argv(i), -18, -1) != "-serverpackage.txt")
if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
s = strcat(s, " ", argv(i));
fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
modname = cvar_string("g_mod_balance");
if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
modname = cvar_string("g_mod_config");
- // weird mutators that deserve to count as mod
- if(autocvar_g_minstagib)
- modname = "MinstaGib";
// extra mutators that deserve to count as mod
MUTATOR_CALLHOOK(SetModname);
&& ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
{
self.autoscreenshot = -1;
- if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
+ if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
return;
}
FOR_EACH_CLIENT(other)
{
- if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
+ if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
{
s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
s = strcat(s, ftos(rint(time - other.jointime)), ":");
- if(other.classname == "player" || g_arena || other.caplayer == 1 || g_lms)
+ if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
s = strcat(s, ftos(other.team), ":");
else
s = strcat(s, "spectator:");
if (e.weaponentity.weaponentity)
e.weaponentity.weaponentity.effects = EF_NODRAW;
}
- if(clienttype(e) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(e))
{
stuffcmd(e, "\nscr_printspeed 1000000\n");
s = autocvar_sv_intermission_cdtrack;
}
}
-void minstagib_stop_countdown(entity e);
/*
go to the next level for deathmatch
only called if a time or frag limit has expired
PlayerStats_AddGlobalInfo(e);
PlayerStats_Shutdown();
WeaponStats_Shutdown();
-
+
Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
if(autocvar_sv_eventlog)
GameLogClose();
FOR_EACH_PLAYER(other) {
- minstagib_stop_countdown(other);
FixIntermissionClient(other);
if(other.winning)
bprint(other.netname, " ^7wins.\n");
tl += autocvar_timelimit_overtime;
cvar_set("timelimit", ftos(tl));
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime);
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
}
float GetWinningCode(float fraglimitreached, float equality)
WinningConditionHelper(); // set worldstatus
- if(inWarmupStage)
+ if(warmup_stage)
return WINNING_NO;
// first check if the game has ended
return WINNING_NO;
}
-float LMS_NewPlayerLives()
-{
- float fl;
- fl = autocvar_fraglimit;
- if(fl == 0)
- fl = 999;
-
- // first player has left the game for dying too much? Nobody else can get in.
- if(lms_lowest_lives < 1)
- return 0;
-
- if(!autocvar_g_lms_join_anytime)
- if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
- return 0;
-
- return bound(1, lms_lowest_lives, fl);
-}
-
// Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
// they win. Otherwise the defending team wins once the timelimit passes.
void assault_new_round();
fraglimit = autocvar_fraglimit;
leadlimit = autocvar_leadlimit;
- if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
+ if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
{
if(timelimit > 0)
timelimit = 0; // timelimit is not made for warmup
{
other.health = 2342;
other.impulse = 0;
- if(clienttype(other) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(other))
{
msg_entity = other;
WriteByte(MSG_ONE, SVC_FINALE);
float altime;
FOR_EACH_REALCLIENT(self)
{
- if(self.classname == "spectator")
+ if(IS_SPEC(self))
{
if(self.enemy.typehitsound)
self.typehit_time = time;