//get rid of the countdown message
FOR_EACH_REALCLIENT(plr) {
if(plr.classname == "player") {
- Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "", 1, 0);
+ Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
}
}
remove(self);
else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
FOR_EACH_REALCLIENT(plr) {
if(plr.classname == "player") {
- Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "", 1, 0);
+ Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
}
}
remove(self);