* players. Also plays reminder sounds.
*/
void timeoutHandler_Think() {
- local string timeStr;
local entity plr;
if (timeoutStatus == 1) {
if (remainingLeadTime > 0) {
//centerprint the information to every player
- timeStr = getTimeoutText(0);
FOR_EACH_REALCLIENT(plr) {
if(plr.classname == "player") {
- centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
+ Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
}
}
remainingLeadTime -= 1;
}
else if (timeoutStatus == 2) {
if (remainingTimeoutTime > 0) {
- timeStr = getTimeoutText(0);
FOR_EACH_REALCLIENT(plr) {
if(plr.classname == "player") {
- centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
+ Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
}
}
if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
//get rid of the countdown message
FOR_EACH_REALCLIENT(plr) {
if(plr.classname == "player") {
- centerprint_atprio(plr, CENTERPRIO_SPAM, "");
+ Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
}
}
remove(self);
else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
FOR_EACH_REALCLIENT(plr) {
if(plr.classname == "player") {
- centerprint_atprio(plr, CENTERPRIO_SPAM, "");
+ Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
}
}
remove(self);
BADPREFIX("developer_");
BADPREFIX("g_ban_");
BADPREFIX("g_chat_flood_");
+ BADPREFIX("g_playerstats_");
BADPREFIX("g_voice_flood_");
BADPREFIX("rcon_");
BADPREFIX("settemp_");
BADPREFIX("sv_weaponstats_");
// these can contain player IDs, so better hide
- BADCVAR("g_forced_team_red");
- BADCVAR("g_forced_team_blue");
- BADCVAR("g_forced_team_yellow");
- BADCVAR("g_forced_team_pink");
+ BADPREFIX("g_forced_team_");
// mapinfo
BADCVAR("fraglimit");
BADPREFIX("sv_maxidle_");
BADPREFIX("sv_vote_");
BADPREFIX("timelimit_");
+ BADCVAR("gameversion");
+ BADPREFIX("gameversion_");
// allowed changes to server admins (please sync this to server.cfg)
// vi commands:
BADCVAR("bot_number");
BADCVAR("bot_prefix");
BADCVAR("bot_suffix");
+ BADCVAR("bot_config_file");
BADCVAR("capturelimit_override");
BADCVAR("fraglimit_override");
BADCVAR("gametype");
BADCVAR("g_ctf_ignore_frags");
BADCVAR("g_ctf_win_mode");
BADCVAR("g_domination_point_limit");
+ BADCVAR("g_friendlyfire");
BADCVAR("g_fullbrightitems");
BADCVAR("g_fullbrightplayers");
BADCVAR("g_keyhunt_point_limit");
BADCVAR("g_maplist_votable_abstain");
BADCVAR("g_maplist_votable_nodetail");
BADCVAR("g_maplist_votable_suggestions");
+ BADCVAR("g_maxplayers");
BADCVAR("g_minstagib");
+ BADCVAR("g_mirrordamage");
BADCVAR("g_nexball_goallimit");
BADCVAR("g_runematch_point_limit");
BADCVAR("g_start_delay");
+ BADCVAR("g_warmup");
BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
BADCVAR("hostname");
BADCVAR("log_file");
BADCVAR("maxplayers");
- BADCVAR("g_maxplayers");
BADCVAR("minplayers");
BADCVAR("net_address");
BADCVAR("port");
BADCVAR("sv_vote_master_commands");
BADCVAR("sv_vote_master_password");
BADCVAR("sv_vote_simple_majority_factor");
+ BADCVAR("sys_ticrate");
+ BADCVAR("teamplay_mode");
BADCVAR("timelimit_override");
- BADCVAR("g_warmup");
BADPREFIX("g_warmup_");
- BADCVAR("teamplay_mode");
if(autocvar_g_minstagib)
{
if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
bot_waypoints_for_items = 0;
- // for setting by mapinfo
- q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
- cvar_set("sv_q3acompat_machineshotgunswap", "0");
-
precache();
WaypointSprite_Init();
GameLogInit(); // prepare everything
if(autocvar_sv_eventlog)
{
- s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
- s = strcat(s, ftos(random()));
+ s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
matchid = strzone(s);
GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
addstat(STAT_WEAPONS, AS_INT, weapons);
addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
+ addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
Nagger_Init();
return;
if(!mapvote_initialized)
- if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
+ if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
return;
MapVote_Start();
FOR_EACH_CLIENT(e)
PlayerStats_AddGlobalInfo(e);
PlayerStats_Shutdown();
+ WeaponStats_Shutdown();
if(autocvar_sv_eventlog)
GameLogEcho(":gameover");