]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index 3043a30003a590f713fc6561074605fbf31d236f..baaaa37401ebb929202ae8dcfa419ad190b76b69 100644 (file)
@@ -51,7 +51,7 @@ void PingPLReport_Spawn()
        pingplreport.nextthink = time;
 }
 
-float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
+const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
 string redirection_target;
 float world_initialized;
 
@@ -323,7 +323,6 @@ void cvar_changes_init()
                BADCVAR("sv_fraginfo");
                BADCVAR("sv_timeout");
                BADPREFIX("sv_timeout_");
-               BADCVAR("welcome_message_time");
                BADPREFIX("crypto_");
                BADPREFIX("g_chat_");
                BADPREFIX("g_ctf_captimerecord_");
@@ -417,7 +416,6 @@ void cvar_changes_init()
                BADCVAR("sv_vote_master_commands");
                BADCVAR("sv_vote_master_password");
                BADCVAR("sv_vote_simple_majority_factor");
-               BADCVAR("sys_ticrate");
                BADCVAR("teamplay_mode");
                BADCVAR("timelimit_override");
                BADCVAR("g_spawnshieldtime");
@@ -546,6 +544,7 @@ void spawnfunc___init_dedicated_server(void)
 
        // needs to be done so early because of the constants they create
        CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+       CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
        CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
@@ -563,7 +562,7 @@ void WeaponStats_Shutdown();
 void spawnfunc_worldspawn (void)
 {
        float fd, l, i, j, n;
-       string s, col;
+       string s;
 
        cvar = cvar_normal;
        cvar_string = cvar_string_normal;
@@ -594,6 +593,7 @@ void spawnfunc_worldspawn (void)
 
        // needs to be done so early because of the constants they create
        CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+       CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
        CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
@@ -706,10 +706,6 @@ void spawnfunc_worldspawn (void)
                if(autocvar_g_norecoil)
                        s = strcat(s, ":norecoil");
 
-               // TODO to mutator system
-               if(autocvar_g_midair)
-                       s = strcat(s, ":midair");
-
                // TODO to mutator system
                if(autocvar_g_powerups == 0)
                        s = strcat(s, ":no_powerups");
@@ -773,7 +769,7 @@ void spawnfunc_worldspawn (void)
 
        WeaponStats_Init();
 
-       WEPSET_ADDSTAT();
+       WepSet_AddStat();
        addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
        addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
        addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
@@ -818,58 +814,15 @@ void spawnfunc_worldspawn (void)
        detect_maptype();
 
        // set up information replies for clients and server to use
-       lsmaps_reply = "^7Maps available: ";
-       lsnewmaps_reply = "^7Maps without a record set: ";
-       for(i = 0, j = 0; i < MapInfo_count; ++i)
-       {
-               if(MapInfo_Get_ByID(i))
-                       if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
-                       {
-                               if(mod(i, 2))
-                                       col = "^2";
-                               else
-                                       col = "^3";
-
-                               ++j;
-
-                               lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
-
-                               if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
-                                       lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
-                               else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
-                                       lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
-                       }
-       }
-
-       lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
-       lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
-
-       maplist_reply = "^7Maps in list: ";
-       n = tokenize_console(autocvar_g_maplist);
-       for(i = 0, j = 0; i < n; ++i)
-       {
-               if(MapInfo_CheckMap(argv(i)))
-               {
-                       if(mod(j, 2))
-                               col = "^2";
-                       else
-                               col = "^3";
-                       maplist_reply = strcat(maplist_reply, col, argv(i), " ");
-                       ++j;
-               }
-       }
-       maplist_reply = strzone(strcat(maplist_reply, "\n"));
-       MapInfo_ClearTemps();
-
+       maplist_reply = strzone(getmaplist());
+       lsmaps_reply = strzone(getlsmaps());
        for(i = 0; i < 10; ++i)
        {
                s = getrecords(i);
                if (s)
                        records_reply[i] = strzone(s);
        }
-
        ladder_reply = strzone(getladder());
-
        rankings_reply = strzone(getrankings());
 
        // begin other init
@@ -887,7 +840,7 @@ void spawnfunc_worldspawn (void)
                s = "";
                n = tokenize_console(cvar_string("sv_curl_serverpackages"));
                for(i = 0; i < n; ++i)
-                       if(substring(argv(i), -14, -1) != "-serverpackage.txt")
+                       if(substring(argv(i), -18, -1) != "-serverpackage.txt")
                        if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
                                s = strcat(s, " ", argv(i));
                fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
@@ -1097,6 +1050,8 @@ float() MaplistMethod_Iterate = // usual method
 {
        float pass, i;
 
+       dprint("Trying MaplistMethod_Iterate\n");
+
        for(pass = 1; pass <= 2; ++pass)
        {
                for(i = 1; i < Map_Count; ++i)
@@ -1112,6 +1067,8 @@ float() MaplistMethod_Iterate = // usual method
 
 float() MaplistMethod_Repeat = // fallback method
 {
+       dprint("Trying MaplistMethod_Repeat\n");
+
        if(Map_Check(Map_Current, 2))
                return Map_Current;
        return -2;
@@ -1121,6 +1078,8 @@ float() MaplistMethod_Random = // random map selection
 {
        float i, imax;
 
+       dprint("Trying MaplistMethod_Random\n");
+
        imax = 42;
 
        for(i = 0; i <= imax; ++i)
@@ -1139,6 +1098,8 @@ float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
 {
        float i, j, imax, insertpos;
 
+       dprint("Trying MaplistMethod_Shuffle\n");
+
        imax = 42;
 
        for(i = 0; i <= imax; ++i)
@@ -1173,10 +1134,14 @@ float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
 void Maplist_Init()
 {
        Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
-       if(Map_Count == 0)
+       float i;
+       for (i = 0; i < Map_Count; ++i)
+               if (Map_Check(i, 2))
+                       break;
+       if (i == Map_Count)
        {
-               bprint( "Maplist is empty!  Resetting it to default map list.\n" );
-               cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
+               bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
+               cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
                if(autocvar_g_maplist_shuffle)
                        ShuffleMaplist();
                localcmd("\nmenu_cmd sync\n");
@@ -1279,31 +1244,12 @@ void GotoNextMap(float reinit)
                return;
        alreadychangedlevel = TRUE;
 
-       {
-               string nextMap;
-               float allowReset;
-
-               for(allowReset = 1; allowReset >= 0; --allowReset)
-               {
-                       nextMap = GetNextMap();
-                       if(nextMap != "")
-                               break;
+       string nextMap;
 
-                       if(allowReset)
-                       {
-                               bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
-                               cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
-                               if(autocvar_g_maplist_shuffle)
-                                       ShuffleMaplist();
-                               localcmd("\nmenu_cmd sync\n");
-                       }
-                       else
-                       {
-                               error("Everything is broken - not even the default map list works. Please report this to the developers.");
-                       }
-               }
-               Map_Goto(reinit);
-       }
+       nextMap = GetNextMap();
+       if(nextMap == "")
+               error("Everything is broken - cannot find a next map. Please report this to the developers.");
+       Map_Goto(reinit);
 }
 
 
@@ -1616,10 +1562,10 @@ float checkrules_suddendeathwarning;
 float checkrules_suddendeathend;
 float checkrules_overtimesadded; //how many overtimes have been already added
 
-float WINNING_NO = 0; // no winner, but time limits may terminate the game
-float WINNING_YES = 1; // winner found
-float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
-float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
+const float WINNING_NO = 0; // no winner, but time limits may terminate the game
+const float WINNING_YES = 1; // winner found
+const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
+const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
 
 float InitiateSuddenDeath()
 {
@@ -1713,7 +1659,7 @@ float WinningCondition_Onslaught()
 
        WinningConditionHelper(); // set worldstatus
 
-       if(inWarmupStage)
+       if(warmup_stage)
                return WINNING_NO;
 
        // first check if the game has ended
@@ -2106,7 +2052,7 @@ void CheckRules_World()
        fraglimit = autocvar_fraglimit;
        leadlimit = autocvar_leadlimit;
 
-       if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
+       if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
        {
                if(timelimit > 0)
                        timelimit = 0; // timelimit is not made for warmup
@@ -2446,7 +2392,7 @@ float MapVote_SendEntity(entity to, float sf)
        float i;
 
        if(sf & 1)
-               sf &~= 2; // if we send 1, we don't need to also send 2
+               sf &= ~2; // if we send 1, we don't need to also send 2
 
        WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
        WriteByte(MSG_ENTITY, sf);