#include "../common/constants.qh"
#include "../common/deathtypes/all.qh"
#include "../common/mapinfo.qh"
-#include "../common/monsters/all.qh"
+#include "../common/monsters/_mod.qh"
#include "../common/monsters/sv_monsters.qh"
#include "../common/vehicles/all.qh"
#include "../common/notifications/all.qh"
local float cyc;
// look for info_intermission first
- spot = find (NULL, classname, "info_intermission");
+ spot = find(NULL, classname, "info_intermission");
if (spot)
{ // pick a random one
cyc = random() * 4;
while (cyc > 1)
{
- spot = find (spot, classname, "info_intermission");
+ spot = find(spot, classname, "info_intermission");
if (!spot)
- spot = find (spot, classname, "info_intermission");
+ spot = find(spot, classname, "info_intermission");
cyc = cyc - 1;
}
return spot;
}
// then look for the start position
- spot = find (NULL, classname, "info_player_start");
+ spot = find(NULL, classname, "info_player_start");
if (spot)
return spot;
// testinfo_player_start is only found in regioned levels
- spot = find (NULL, classname, "testplayerstart");
+ spot = find(NULL, classname, "testplayerstart");
if (spot)
return spot;
// then look for the start position
- spot = find (NULL, classname, "info_player_deathmatch");
+ spot = find(NULL, classname, "info_player_deathmatch");
if (spot)
return spot;
if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
continue;
- int mt = it.move_movetype;
-
- if(mt == MOVETYPE_PUSH || mt == MOVETYPE_FAKEPUSH || mt == MOVETYPE_PHYSICS)
- {
- it.move_qcphysics = false;
- set_movetype(it, mt);
- continue;
- }
-
- set_movetype(it, ((it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype));
+ set_movetype(it, it.move_movetype);
if(it.move_movetype == MOVETYPE_NONE)
continue;