BADPREFIX("g_respawn_ghosts");
BADPREFIX("g_voice_flood_");
BADPREFIX("rcon_");
- BADPREFIX("settemp_");
BADPREFIX("sv_allowdownloads");
BADPREFIX("sv_autodemo");
BADPREFIX("sv_curl_");
BADCVAR("g_balance_kill_delay");
BADCVAR("g_ca_point_leadlimit");
BADCVAR("g_ctf_captimerecord_always");
- BADCVAR("g_ctf_capture_leadlimit");
BADCVAR("g_ctf_flag_capture_effects");
BADCVAR("g_ctf_flag_glowtrails");
BADCVAR("g_ctf_flag_pickup_effects");
BADCVAR("sv_allow_fullbright");
BADCVAR("sv_checkforpacketsduringsleep");
BADCVAR("sv_timeout");
+ BADPREFIX("sv_timeout_");
BADCVAR("welcome_message_time");
BADPREFIX("crypto_");
BADPREFIX("g_chat_");
BADCVAR("g_balance_teams_force");
BADCVAR("g_ban_sync_trusted_servers");
BADCVAR("g_ban_sync_uri");
- BADCVAR("g_ctf_capture_limit");
BADCVAR("g_ctf_ignore_frags");
- BADCVAR("g_ctf_win_mode");
BADCVAR("g_domination_point_limit");
BADCVAR("g_friendlyfire");
BADCVAR("g_fullbrightitems");
BADCVAR("sys_ticrate");
BADCVAR("teamplay_mode");
BADCVAR("timelimit_override");
+ BADCVAR("g_spawnshieldtime");
BADPREFIX("g_warmup_");
BADPREFIX("sv_ready_restart_");
self.classname = "worldspawn"; // safeguard against various stuff ;)
+ // needs to be done so early because of the constants they create
+ RegisterWeapons();
+ RegisterGametypes();
+
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
}
head = nextent(head);
}
- // needs to be done so early as they would still spawn
+ // needs to be done so early because of the constants they create
RegisterWeapons();
+ RegisterGametypes();
ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
string GetGametype()
{
- return GametypeNameFromType(game);
+ return MapInfo_Type_ToString(MapInfo_LoadedGametype);
}
string getmapname_stored;
Map_Goto_SetStr(argv(position));
}
-void GameResetCfg()
-{
- // settings persist, except...
- localcmd("\nsettemp_restore\n");
-}
-
void Map_Goto(float reinit)
{
- GameResetCfg();
MapInfo_LoadMap(getmapname_stored, reinit);
}
}
if(autocvar_lastlevel)
{
- GameResetCfg();
- localcmd("set lastlevel 0\ntogglemenu\n");
+ cvar_settemp_restore();
+ localcmd("set lastlevel 0\ntogglemenu 1\n");
alreadychangedlevel = TRUE;
return TRUE;
}
TargetMusic_RestoreGame();
}
-void SV_Shutdown()
+void Shutdown()
{
entity e;
- if(gameover > 1) // shutting down already?
- return;
-
- gameover = 2; // 2 = server shutting down
+ gameover = 2;
if(world_initialized > 0)
{