addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
+ // g_movementspeed hack
+ addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
+ addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
+
next_pingtime = time + 5;
InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
return TRUE;
}
+void TargetMusic_RestoreGame();
void RestoreGame()
{
// Loaded from a save game
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
WeaponStats_Init();
+
+ TargetMusic_RestoreGame();
}
void SV_Shutdown()