// flag set on worldspawn so that the code knows if it is dedicated or not
bool server_is_dedicated;
+string modname;
+
+string gamemode_name;
+
+float intermission_running;
+float intermission_exittime;
+float alreadychangedlevel;
+
string cache_mutatormsg;
string cache_lastmutatormsg;
+// database
+float ServerProgsDB;
+float TemporaryDB;
+
const int WINNING_NO = 0; // no winner, but time limits may terminate the game
const int WINNING_YES = 1; // winner found
const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached