self.classname = "invasion_spawnpoint";
}
-float invasion_PickMonster(float have_shamblers)
+float invasion_PickMonster(float supermonster_count)
{
if(autocvar_g_invasion_zombies_only)
- return MONSTER_ZOMBIE;
+ return MON_ZOMBIE;
float i;
+ entity mon;
RandomSelection_Init();
- for(i = MONSTER_FIRST + 1; i < MONSTER_LAST; ++i)
+ for(i = MON_FIRST; i <= MON_LAST; ++i)
{
- if(i == MONSTER_STINGRAY || i == MONSTER_WYVERN || (i == MONSTER_SHAMBLER && have_shamblers >= 1))
+ mon = get_monsterinfo(i);
+ if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || (mon.spawnflags & MON_FLAG_SUPERMONSTER && supermonster_count >= 1))
continue; // flying/swimming monsters not yet supported
RandomSelection_Add(world, i, "", 1, 1);
}
monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
+
+ if(roundcnt >= maxrounds)
+ monster.spawnflags |= MONSTERFLAG_MINIBOSS;
}
-void invasion_SpawnMonsters(float have_shamblers)
+void invasion_SpawnMonsters(float supermonster_count)
{
- float chosen_monster = invasion_PickMonster(have_shamblers);
+ float chosen_monster = invasion_PickMonster(supermonster_count);
invasion_SpawnChosenMonster(chosen_monster);
}
{
FOR_EACH_MONSTER(head)
{
- WaypointSprite_Kill(head.sprite);
if(head.weaponentity) remove(head.weaponentity);
if(head.iceblock) remove(head.iceblock);
remove(head);
return 1;
}
- float total_alive_monsters = 0, shamblers = 0;
-
- FOR_EACH_MONSTER(head) if(head.health > 0)
+ // boss round
+ if(roundcnt >= maxrounds)
{
- if(head.monsterid == MONSTER_SHAMBLER)
- ++shamblers;
- ++total_alive_monsters;
+ if(numspawned < 1)
+ {
+ maxspawned = 1;
+ invasion_SpawnMonsters(0);
+ }
}
-
- if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
+ else
{
- if(time >= last_check)
+ float total_alive_monsters = 0, supermonster_count = 0;
+
+ FOR_EACH_MONSTER(head) if(head.health > 0)
{
- invasion_SpawnMonsters(shamblers);
- last_check = time + 2;
+ if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+ ++supermonster_count;
+ ++total_alive_monsters;
+ }
+
+ if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
+ {
+ if(time >= last_check)
+ {
+ invasion_SpawnMonsters(supermonster_count);
+ last_check = time + 2;
+ }
+
+ return 0;
}
-
- return 0;
}
if(numspawned < 1 || numkilled < maxspawned)
MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
{
- numkilled += 1;
- maxcurrent -= 1;
+ if not(self.monster_respawned)
+ {
+ numkilled += 1;
+ maxcurrent -= 1;
- if(IS_PLAYER(frag_attacker))
- PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+ if(IS_PLAYER(frag_attacker))
+ PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+ }
return FALSE;
}
MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
{
- if(self.realowner == world)
+ if not(self.spawnflags & MONSTERFLAG_SPAWNED)
{
- WaypointSprite_Kill(self.sprite);
if(self.weaponentity) remove(self.weaponentity);
if(self.iceblock) remove(self.iceblock);
remove(self);
return FALSE;
}
- numspawned += 1;
- maxcurrent += 1;
+ if(roundcnt < maxrounds && self.spawnflags & MONSTERFLAG_MINIBOSS)
+ self.spawnflags &= ~MONSTERFLAG_MINIBOSS;
+
+ if not(self.monster_respawned)
+ {
+ numspawned += 1;
+ maxcurrent += 1;
+ }
self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
frag_force = '0 0 0';
}
- if(frag_attacker.flags & FL_MONSTER && frag_target.flags & FL_MONSTER && frag_attacker != frag_target)
- frag_damage = 0;
-
return FALSE;
}
MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
{
- start_armorvalue = 100;
+ start_health = 200;
+ start_armorvalue = 200;
return FALSE;
}