]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_invasion.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_invasion.qc
index ab8bbd2f74211ddd952255e9fe711d44f63ca66c..8a7a4738f347c452b9d6a6772f313a70c2898551 100644 (file)
@@ -52,6 +52,9 @@ void invasion_SpawnChosenMonster(float mon)
        }
        
        monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
+       
+       if(roundcnt >= maxrounds)
+               monster.spawnflags |= MONSTERFLAG_MINIBOSS;
 }
 
 void invasion_SpawnMonsters(float supermonster_count)
@@ -85,24 +88,36 @@ float Invasion_CheckWinner()
                return 1;
        }
        
-       float total_alive_monsters = 0, supermonster_count = 0;
-       
-       FOR_EACH_MONSTER(head) if(head.health > 0)
+       // boss round
+       if(roundcnt >= maxrounds)
        {
-               if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
-                       ++supermonster_count;
-               ++total_alive_monsters;
+               if(numspawned < 1)
+               {
+                       maxspawned = 1;
+                       invasion_SpawnMonsters(0);
+               }
        }
-
-       if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
+       else
        {
-               if(time >= last_check)
+               float total_alive_monsters = 0, supermonster_count = 0;
+               
+               FOR_EACH_MONSTER(head) if(head.health > 0)
                {
-                       invasion_SpawnMonsters(supermonster_count);
-                       last_check = time + 2;
+                       if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+                               ++supermonster_count;
+                       ++total_alive_monsters;
+               }
+
+               if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
+               {
+                       if(time >= last_check)
+                       {
+                               invasion_SpawnMonsters(supermonster_count);
+                               last_check = time + 2;
+                       }
+                       
+                       return 0;
                }
-               
-               return 0;
        }
        
        if(numspawned < 1 || numkilled < maxspawned)
@@ -169,18 +184,21 @@ void Invasion_RoundStart()
 
 MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
 {
-       numkilled += 1;
-       maxcurrent -= 1;
+       if not(self.monster_respawned)
+       {
+               numkilled += 1;
+               maxcurrent -= 1;
        
-       if(IS_PLAYER(frag_attacker))
-               PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+               if(IS_PLAYER(frag_attacker))
+                       PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+       }
        
        return FALSE;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
 {
-       if(self.realowner == world)
+       if not(self.spawnflags & MONSTERFLAG_SPAWNED)
        {
                if(self.weaponentity) remove(self.weaponentity);
                if(self.iceblock) remove(self.iceblock);
@@ -188,8 +206,14 @@ MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
                return FALSE;
        }
        
-       numspawned += 1;
-       maxcurrent += 1;
+       if(roundcnt < maxrounds && self.spawnflags & MONSTERFLAG_MINIBOSS)
+               self.spawnflags &= ~MONSTERFLAG_MINIBOSS;
+       
+       if not(self.monster_respawned)
+       {
+               numspawned += 1;
+               maxcurrent += 1;
+       }
        
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;