// =======================
bool ons_CaptureShield_Customize()
-{
+{SELFPARAM();
entity e = WaypointSprite_getviewentity(other);
if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, e.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return false; }
}
void ons_CaptureShield_Touch()
-{
+{SELFPARAM();
if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, other.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return; }
if(!IS_PLAYER(other)) { return; }
if(SAME_TEAM(other, self)) { return; }
if(IS_REAL_CLIENT(other))
{
- play2(other, "onslaught/damageblockedbyshield.wav");
+ play2(other, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
if(self.enemy.classname == "onslaught_generator")
Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_GENERATOR_SHIELDED);
}
void ons_CaptureShield_Reset()
-{
+{SELFPARAM();
self.colormap = self.enemy.colormap;
self.team = self.enemy.team;
}
precache_model(shield.model);
setorigin(shield, generator.origin);
- setmodel(shield, shield.model);
+ _setmodel(shield, shield.model);
setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
}
}
}
-void setmodel_fixsize(entity e, string m)
+void setmodel_fixsize(entity e, Model m)
{
setmodel(e, m);
FixSize(e);
// ===================
bool ons_Link_Send(entity to, int sendflags)
-{
+{SELFPARAM();
WriteByte(MSG_ENTITY, ENT_CLIENT_RADARLINK);
WriteByte(MSG_ENTITY, sendflags);
if(sendflags & 1)
}
void ons_Link_CheckUpdate()
-{
+{SELFPARAM();
// TODO check if the two sides have moved (currently they won't move anyway)
float cc = 0, cc1 = 0, cc2 = 0;
}
void ons_DelayedLinkSetup()
-{
+{SELFPARAM();
self.goalentity = find(world, targetname, self.target);
self.enemy = find(world, targetname, self.target2);
if(!self.goalentity) { objerror("can not find target\n"); }
}
void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
- entity oself;
-
+{SELFPARAM();
if(damage <= 0) { return; }
if (self.owner.isshielded)
if (time > self.pain_finished)
if (IS_PLAYER(attacker))
{
- play2(attacker, "onslaught/damageblockedbyshield.wav");
+ play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
self.pain_finished = time + 1;
attacker.typehitsound += 1; // play both sounds (shield is way too quiet)
}
if(IS_PLAYER(attacker))
if(time - ons_notification_time[self.team] > 10)
{
- play2team(self.team, "onslaught/controlpoint_underattack.wav");
+ play2team(self.team, SND(ONS_CONTROLPOINT_UNDERATTACK));
ons_notification_time[self.team] = time;
}
pointparticles(particleeffectnum(EFFECT_SPARKS), hitloc, force*-1, 1);
//sound on every hit
if (random() < 0.5)
- sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE+0.3, ATTEN_NORM);
else
- sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM);
if (self.health < 0)
{
- sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, '0 0 0', 1);
Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
onslaught_updatelinks();
// Use targets now (somebody make sure this is in the right place..)
- oself = self;
- self = self.owner;
+ setself(self.owner);
activator = self;
SUB_UseTargets ();
- self = oself;
+ setself(this);
self.owner.waslinked = self.owner.islinked;
if(self.owner.model != "models/onslaught/controlpoint_pad.md3")
- setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad.md3");
+ setmodel_fixsize(self.owner, MDL_ONS_CP_PAD1);
//setsize(self, '-32 -32 0', '32 32 8');
remove(self);
}
void ons_ControlPoint_Icon_Think()
-{
- entity oself;
+{SELFPARAM();
self.nextthink = time + ONS_CP_THINKRATE;
if(autocvar_g_onslaught_cp_proxydecap)
if(!self.owner.islinked)
self.owner.team = 0;
- oself = self;
- self = self.owner;
+ setself(self.owner);
activator = self;
SUB_UseTargets ();
- self = oself;
+ setself(this);
self.owner.team = t;
Send_Effect(EFFECT_ELECTRIC_SPARKS, self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
if(random() > 0.8)
- sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_PAIN, SND_ONS_SPARK1, VOL_BASE, ATTEN_NORM);
else if (random() > 0.5)
- sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_PAIN, SND_ONS_SPARK2, VOL_BASE, ATTEN_NORM);
}
}
void ons_ControlPoint_Icon_BuildThink()
-{
- entity oself;
+{SELFPARAM();
int a;
self.nextthink = time + ONS_CP_THINKRATE;
self.health = self.max_health;
self.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
self.think = ons_ControlPoint_Icon_Think;
- sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
self.owner.iscaptured = true;
self.solid = SOLID_BBOX;
- Send_Effect_(sprintf("%s_cap", Static_Team_ColorName_Lower(self.owner.team)), self.owner.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_CAP(self.owner.team), self.owner.origin, '0 0 0', 1);
WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
onslaught_updatelinks();
// Use targets now (somebody make sure this is in the right place..)
- oself = self;
- self = self.owner;
+ setself(self.owner);
activator = self;
SUB_UseTargets ();
- self = oself;
+ setself(this);
self.SendFlags |= CPSF_SETUP;
}
- if(self.owner.model != "models/onslaught/controlpoint_pad2.md3")
- setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad2.md3");
+ if(self.owner.model != MDL_ONS_CP_PAD2.model_str())
+ setmodel_fixsize(self.owner, MDL_ONS_CP_PAD2);
if(random() < 0.9 - self.health / self.max_health)
Send_Effect(EFFECT_RAGE, self.origin + 10 * randomvec(), '0 0 -1', 1);
e.colormap = 1024 + (e.team - 1) * 17;
e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
- sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM);
+ sound(e, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILD, VOL_BASE, ATTEN_NORM);
cp.goalentity = e;
cp.team = e.team;
cp.colormap = e.colormap;
- Send_Effect_(sprintf("%sflag_touch", Static_Team_ColorName_Lower(player.team)), e.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_FLAG_TOUCH(player.team), e.origin, '0 0 0', 1);
WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE));
WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY);
}
void ons_ControlPoint_Touch()
-{
+{SELFPARAM();
entity toucher = other;
int attackable;
}
void ons_ControlPoint_Think()
-{
+{SELFPARAM();
self.nextthink = time + ONS_CP_THINKRATE;
- CSQCMODEL_AUTOUPDATE();
+ CSQCMODEL_AUTOUPDATE(self);
}
void ons_ControlPoint_Reset()
-{
+{SELFPARAM();
if(self.goalentity)
remove(self.goalentity);
self.think = ons_ControlPoint_Think;
self.ons_toucher = world;
self.nextthink = time + ONS_CP_THINKRATE;
- setmodel_fixsize(self, "models/onslaught/controlpoint_pad.md3");
+ setmodel_fixsize(self, MDL_ONS_CP_PAD1);
WaypointSprite_UpdateMaxHealth(self.sprite, 0);
WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY);
activator = self;
SUB_UseTargets(); // to reset the structures, playerspawns etc.
- CSQCMODEL_AUTOUPDATE();
+ CSQCMODEL_AUTOUPDATE(self);
}
void ons_DelayedControlPoint_Setup(void)
-{
+{SELFPARAM();
onslaught_updatelinks();
// captureshield setup
ons_CaptureShield_Spawn(self, false);
- CSQCMODEL_AUTOINIT();
+ CSQCMODEL_AUTOINIT(self);
}
void ons_ControlPoint_Setup(entity cp)
-{
+{SELFPARAM();
// declarations
- self = cp; // for later usage with droptofloor()
+ setself(cp); // for later usage with droptofloor()
// main setup
cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist
if(cp.message == "") { cp.message = "a"; }
- // precache - TODO: clean up!
- precache_model("models/onslaught/controlpoint_pad.md3");
- precache_model("models/onslaught/controlpoint_pad2.md3");
- precache_model("models/onslaught/controlpoint_shield.md3");
- precache_model("models/onslaught/controlpoint_icon.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg1.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg2.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg3.md3");
- precache_model("models/onslaught/controlpoint_icon_gib1.md3");
- precache_model("models/onslaught/controlpoint_icon_gib2.md3");
- precache_model("models/onslaught/controlpoint_icon_gib4.md3");
- precache_sound("onslaught/controlpoint_build.wav");
- precache_sound("onslaught/controlpoint_built.wav");
- precache_sound(W_Sound("grenade_impact"));
- precache_sound("onslaught/damageblockedbyshield.wav");
- precache_sound("onslaught/controlpoint_underattack.wav");
- precache_sound("onslaught/ons_spark1.wav");
- precache_sound("onslaught/ons_spark2.wav");
-
// appearence
- setmodel_fixsize(cp, "models/onslaught/controlpoint_pad.md3");
+ setmodel_fixsize(cp, MDL_ONS_CP_PAD1);
// control point placement
if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location
{
setorigin(cp, cp.origin + '0 0 20');
cp.noalign = false;
- self = cp;
+ setself(cp);
droptofloor();
cp.movetype = MOVETYPE_TOSS;
}
}
void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
+{SELFPARAM();
if(damage <= 0) { return; }
if(warmup_stage || gameover) { return; }
if(!round_handler_IsRoundStarted()) { return; }
if (time > self.pain_finished)
if (IS_PLAYER(attacker))
{
- play2(attacker, "onslaught/damageblockedbyshield.wav");
+ play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
attacker.typehitsound += 1;
self.pain_finished = time + 1;
}
self.pain_finished = time + 10;
entity head;
FOR_EACH_REALPLAYER(head) if(SAME_TEAM(head, self)) { Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK); }
- play2team(self.team, "onslaught/generator_underattack.wav");
+ play2team(self.team, SND(ONS_GENERATOR_UNDERATTACK));
}
}
self.health = self.health - damage;
// Throw some flaming gibs on damage, more damage = more chance for gib
if(random() < damage/220)
{
- sound(self, CH_TRIGGER, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
}
else
{
//sound on every hit
if (random() < 0.5)
- sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE, ATTEN_NORM);
else
- sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM);
}
self.SendFlags |= GSF_STATUS;
}
void ons_GeneratorThink()
-{
+{SELFPARAM();
entity e;
self.nextthink = time + GEN_THINKRATE;
if (!gameover)
if(SAME_TEAM(e, self))
{
Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
- soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
+ soundto(MSG_ONE, e, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
}
else
Send_Notification(NOTIF_ONE, e, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_));
}
void ons_GeneratorReset()
-{
+{SELFPARAM();
self.team = self.team_saved;
self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
self.takedamage = DAMAGE_AIM;
}
void ons_DelayedGeneratorSetup()
-{
+{SELFPARAM();
// bot waypoints
waypoint_spawnforitem_force(self, self.origin);
self.nearestwaypointtimeout = 0; // activate waypointing again
void onslaught_generator_touch()
-{
+{SELFPARAM();
if ( IS_PLAYER(other) )
if ( SAME_TEAM(self,other) )
if ( self.iscaptured )
}
void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc
-{
+{SELFPARAM();
// declarations
int teamnumber = gen.team;
- self = gen; // for later usage with droptofloor()
+ setself(gen); // for later usage with droptofloor()
// main setup
gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist
gen.isshielded = true;
gen.touch = onslaught_generator_touch;
- // precache - TODO: clean up!
- precache_model("models/onslaught/generator_shield.md3");
- precache_model("models/onslaught/gen_gib1.md3");
- precache_model("models/onslaught/gen_gib2.md3");
- precache_model("models/onslaught/gen_gib3.md3");
- precache_sound("onslaught/generator_decay.wav");
- precache_sound(W_Sound("grenade_impact"));
- precache_sound(W_Sound("rocket_impact"));
- precache_sound("onslaught/generator_underattack.wav");
- precache_sound("onslaught/shockwave.wav");
- precache_sound("onslaught/ons_hit1.wav");
- precache_sound("onslaught/ons_hit2.wav");
- precache_sound("onslaught/generator_underattack.wav");
-
// appearence
// model handled by CSQC
setsize(gen, GENERATOR_MIN, GENERATOR_MAX);
gen.colormap = 1024 + (teamnumber - 1) * 17;
// generator placement
- self = gen;
+ setself(gen);
droptofloor();
// waypointsprites
if (!wpforenemy_announced)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT);
- sound(world, CH_INFO, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NONE);
+ sound(world, CH_INFO, SND_ONS_GENERATOR_DECAY, VOL_BASE, ATTEN_NONE);
wpforenemy_announced = true;
}
ons_stalemate = false;
- play2all(sprintf("ctf/%s_capture.wav", Static_Team_ColorName_Lower(winner_team)));
+ play2all(SND(CTF_CAPTURE(winner_team)));
round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
// NOTE: LEGACY CODE, needs to be re-written!
void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius)
-{
+{SELFPARAM();
entity head;
float t, c;
int i;
}
int havocbot_ons_teamcount(entity bot, int role)
-{
+{SELFPARAM();
int c = 0;
entity head;
}
void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
-{
+{SELFPARAM();
entity cp, cp1, cp2, best, pl, wp;
float radius, bestvalue;
int c;
}
bool havocbot_goalrating_ons_generator_attack(float ratingscale)
-{
+{SELFPARAM();
entity g, wp, bestwp;
bool found;
int best;
}
void havocbot_role_ons_offense()
-{
+{SELFPARAM();
if(self.deadflag != DEAD_NO)
{
self.havocbot_attack_time = 0;
}
void havocbot_role_ons_assistant()
-{
+{SELFPARAM();
havocbot_ons_reset_role(self);
}
void havocbot_role_ons_defense()
-{
+{SELFPARAM();
havocbot_ons_reset_role(self);
}
void havocbot_ons_reset_role(entity bot)
-{
+{SELFPARAM();
entity head;
int c = 0;
* if max_dist is positive, only control points within this range will be considered
*/
entity ons_Nearest_ControlPoint(vector pos, float max_dist)
-{
+{SELFPARAM();
entity tmp_entity, closest_target = world;
tmp_entity = findchain(classname, "onslaught_controlpoint");
while(tmp_entity)
* This function only check distances on the XY plane, disregarding Z
*/
entity ons_Nearest_ControlPoint_2D(vector pos, float max_dist)
-{
+{SELFPARAM();
entity tmp_entity, closest_target = world;
vector delta;
float smallest_distance = 0, distance;
* find the number of control points and generators in the same team as self
*/
int ons_Count_SelfControlPoints()
-{
+{SELFPARAM();
entity tmp_entity;
tmp_entity = findchain(classname, "onslaught_controlpoint");
int n = 0;
if ( tele_effects )
{
Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
- sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM);
+ sound (player, CH_TRIGGER, SND_TELEPORT, VOL_BASE, ATTEN_NORM);
}
setorigin(player, loc);
player.angles = '0 1 0' * ( theta * RAD2DEG + 180 );
// ==============
MUTATOR_HOOKFUNCTION(ons_ResetMap)
-{
- FOR_EACH_PLAYER(self)
+{SELFPARAM();
+ entity e;
+ FOR_EACH_PLAYER(e)
{
- self.ons_roundlost = false;
- self.ons_deathloc = '0 0 0';
- PutClientInServer();
+ e.ons_roundlost = false;
+ e.ons_deathloc = '0 0 0';
+ WITH(entity, self, e, PutClientInServer());
}
return false;
}
MUTATOR_HOOKFUNCTION(ons_RemovePlayer)
-{
+{SELFPARAM();
self.ons_deathloc = '0 0 0';
return false;
}
MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
-{
+{SELFPARAM();
if(!round_handler_IsRoundStarted())
{
self.player_blocked = true;
}
MUTATOR_HOOKFUNCTION(ons_PlayerDies)
-{
+{SELFPARAM();
frag_target.ons_deathloc = frag_target.origin;
entity l;
for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
}
MUTATOR_HOOKFUNCTION(ons_MonsterThink)
-{
+{SELFPARAM();
entity e = find(world, targetname, self.target);
if (e != world)
self.team = e.team;
}
void ons_MonsterSpawn_Delayed()
-{
+{SELFPARAM();
entity e, own = self.owner;
if(!own) { remove(self); return; }
}
MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
-{
+{SELFPARAM();
entity e = spawn();
e.owner = self;
InitializeEntity(e, ons_MonsterSpawn_Delayed, INITPRIO_FINDTARGET);
}
void ons_TurretSpawn_Delayed()
-{
+{SELFPARAM();
entity e, own = self.owner;
if(!own) { remove(self); return; }
}
MUTATOR_HOOKFUNCTION(ons_TurretSpawn)
-{
+{SELFPARAM();
entity e = spawn();
e.owner = self;
InitializeEntity(e, ons_TurretSpawn_Delayed, INITPRIO_FINDTARGET);
}
MUTATOR_HOOKFUNCTION(ons_BotRoles)
-{
+{SELFPARAM();
havocbot_ons_reset_role(self);
return true;
}
}
MUTATOR_HOOKFUNCTION(ons_SpectateCopy)
-{
+{SELFPARAM();
self.ons_roundlost = other.ons_roundlost; // make spectators see it too
return false;
}
MUTATOR_HOOKFUNCTION(ons_SV_ParseClientCommand)
-{
+{SELFPARAM();
if(MUTATOR_RETURNVALUE) // command was already handled?
return false;
}
MUTATOR_HOOKFUNCTION(ons_PlayerUseKey)
-{
+{SELFPARAM();
if(MUTATOR_RETURNVALUE || gameover) { return false; }
if((time > self.teleport_antispam) && (self.deadflag == DEAD_NO) && !self.vehicle)
"target2" - second control point.
*/
void spawnfunc_onslaught_link()
-{
+{SELFPARAM();
if(!g_onslaught) { remove(self); return; }
if (self.target == "" || self.target2 == "")
*/
void spawnfunc_onslaught_controlpoint()
-{
+{SELFPARAM();
if(!g_onslaught) { remove(self); return; }
ons_ControlPoint_Setup(self);
"targetname" - name that spawnfunc_onslaught_link entities will use to target this.
*/
void spawnfunc_onslaught_generator()
-{
+{SELFPARAM();
if(!g_onslaught) { remove(self); return; }
if(!self.team) { objerror("team must be set"); }
void ons_Initialize()
{
- precache_sound("ctf/red_capture.wav");
- precache_sound("ctf/blue_capture.wav");
- precache_sound("ctf/yellow_capture.wav");
- precache_sound("ctf/pink_capture.wav");
-
ons_captureshield_force = autocvar_g_onslaught_shield_force;
addstat(STAT_ROUNDLOST, AS_INT, ons_roundlost);