+#include "../_all.qh"
+
+#include "gamemode.qh"
+#include "../controlpoint.qh"
+#include "../generator.qh"
+
// =======================
// CaptureShield Functions
// =======================
-float ons_CaptureShield_Customize()
+bool ons_CaptureShield_Customize()
{
entity e = WaypointSprite_getviewentity(other);
- if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, e.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return FALSE; }
- if(SAME_TEAM(self, e)) { return FALSE; }
+ if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, e.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return false; }
+ if(SAME_TEAM(self, e)) { return false; }
- return TRUE;
+ return true;
}
void ons_CaptureShield_Touch()
self.team = self.enemy.team;
}
-void ons_CaptureShield_Spawn(entity generator, float is_generator)
+void ons_CaptureShield_Spawn(entity generator, bool is_generator)
{
entity shield = spawn();
shield.avelocity = '7 0 11';
shield.scale = 1;
shield.model = ((is_generator) ? "models/onslaught/generator_shield.md3" : "models/onslaught/controlpoint_shield.md3");
-
+
precache_model(shield.model);
setorigin(shield, generator.origin);
setmodel(shield, shield.model);
{
switch(autocvar_g_onslaught_debug)
{
- case 1: dprint(input); break;
- case 2: print(input); break;
+ case 1: LOG_TRACE(input); break;
+ case 2: LOG_INFO(input); break;
}
}
-void FixSize(entity e)
-{
- e.mins_x = rint(e.mins_x);
- e.mins_y = rint(e.mins_y);
- e.mins_z = rint(e.mins_z);
-
- e.maxs_x = rint(e.maxs_x);
- e.maxs_y = rint(e.maxs_y);
- e.maxs_z = rint(e.maxs_z);
-}
-
-vector randompos(vector m1, vector m2)
-{
- vector v;
- m2 = m2 - m1;
- v_x = m2_x * random() + m1_x;
- v_y = m2_y * random() + m1_y;
- v_z = m2_z * random() + m1_z;
- return v;
-}
-
void setmodel_fixsize(entity e, string m)
{
setmodel(e, m);
// mark points as shielded and not networked
for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
{
- l.islinked = FALSE;
- l.isshielded = TRUE;
- float i;
- for(i = 0; i < 17; ++i) { l.isgenneighbor[i] = FALSE; l.iscpneighbor[i] = FALSE; }
+ l.islinked = false;
+ l.isshielded = true;
+ int i;
+ for(i = 0; i < 17; ++i) { l.isgenneighbor[i] = false; l.iscpneighbor[i] = false; }
ons_debug(strcat(etos(l), " (point) belongs to team ", ftos(l.team), "\n"));
l.sprite.SendFlags |= 16;
}
// flow power outward from the generators through the network
- float stop = FALSE;
+ bool stop = false;
while (!stop)
{
- stop = TRUE;
+ stop = true;
for(l = ons_worldlinklist; l; l = l.ons_worldlinknext)
{
// if both points are captured by the same team, and only one of
{
if (!l.goalentity.islinked)
{
- stop = FALSE;
- l.goalentity.islinked = TRUE;
+ stop = false;
+ l.goalentity.islinked = true;
ons_debug(strcat(etos(l), " (link) is marking ", etos(l.goalentity), " (point) because its team matches ", etos(l.enemy), " (point)\n"));
}
else if (!l.enemy.islinked)
{
- stop = FALSE;
- l.enemy.islinked = TRUE;
+ stop = false;
+ l.enemy.islinked = true;
ons_debug(strcat(etos(l), " (link) is marking ", etos(l.enemy), " (point) because its team matches ", etos(l.goalentity), " (point)\n"));
}
}
if(DIFF_TEAM(l.goalentity, l.enemy))
{
ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.enemy), " (point) because its team does not match ", etos(l.goalentity), " (point)\n"));
- l.enemy.isshielded = FALSE;
+ l.enemy.isshielded = false;
}
if(l.goalentity.classname == "onslaught_generator")
- l.enemy.isgenneighbor[l.goalentity.team] = TRUE;
+ l.enemy.isgenneighbor[l.goalentity.team] = true;
else
- l.enemy.iscpneighbor[l.goalentity.team] = TRUE;
+ l.enemy.iscpneighbor[l.goalentity.team] = true;
}
if (l.enemy.islinked)
{
if(DIFF_TEAM(l.goalentity, l.enemy))
{
ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.goalentity), " (point) because its team does not match ", etos(l.enemy), " (point)\n"));
- l.goalentity.isshielded = FALSE;
+ l.goalentity.isshielded = false;
}
if(l.enemy.classname == "onslaught_generator")
- l.goalentity.isgenneighbor[l.enemy.team] = TRUE;
+ l.goalentity.isgenneighbor[l.enemy.team] = true;
else
- l.goalentity.iscpneighbor[l.enemy.team] = TRUE;
+ l.goalentity.iscpneighbor[l.enemy.team] = true;
}
}
// now update the generators
{
ons_debug(strcat(etos(l), " (generator) is shielded\n"));
l.takedamage = DAMAGE_NO;
- l.bot_attack = FALSE;
+ l.bot_attack = false;
}
else
{
ons_debug(strcat(etos(l), " (generator) is not shielded\n"));
l.takedamage = DAMAGE_AIM;
- l.bot_attack = TRUE;
+ l.bot_attack = true;
}
ons_Generator_UpdateSprite(l);
if (l.goalentity)
{
l.goalentity.takedamage = DAMAGE_NO;
- l.goalentity.bot_attack = FALSE;
+ l.goalentity.bot_attack = false;
}
}
else
if (l.goalentity)
{
l.goalentity.takedamage = DAMAGE_AIM;
- l.goalentity.bot_attack = TRUE;
+ l.goalentity.bot_attack = true;
}
}
ons_ControlPoint_UpdateSprite(l);
// Main Link Functions
// ===================
-float ons_Link_Send(entity to, float sendflags)
+bool ons_Link_Send(entity to, int sendflags)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_RADARLINK);
WriteByte(MSG_ENTITY, sendflags);
{
WriteByte(MSG_ENTITY, self.clientcolors); // which is goalentity's color + enemy's color * 16
}
- return TRUE;
+ return true;
}
void ons_Link_CheckUpdate()
{
// TODO check if the two sides have moved (currently they won't move anyway)
float cc = 0, cc1 = 0, cc2 = 0;
-
+
if(self.goalentity.islinked || self.goalentity.iscaptured) { cc1 = (self.goalentity.team - 1) * 0x01; }
if(self.enemy.islinked || self.enemy.iscaptured) { cc2 = (self.enemy.team - 1) * 0x10; }
-
+
cc = cc1 + cc2;
if(cc != self.clientcolors)
// Main Control Point Functions
// =============================
-float ons_ControlPoint_CanBeLinked(entity cp, float teamnumber)
+int ons_ControlPoint_CanBeLinked(entity cp, int teamnumber)
{
if(cp.isgenneighbor[teamnumber]) { return 2; }
if(cp.iscpneighbor[teamnumber]) { return 1; }
return 0;
}
-float ons_ControlPoint_Attackable(entity cp, float teamnumber)
+int ons_ControlPoint_Attackable(entity cp, int teamnumber)
// -2: SAME TEAM, attackable by enemy!
// -1: SAME TEAM!
// 0: off limits
// 3: attack it (HIGH PRIO)
// 4: touch it (HIGH PRIO)
{
- float a;
+ int a;
if(cp.isshielded)
{
return 0;
}
-void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
entity oself;
-
+
if(damage <= 0) { return; }
if (self.owner.isshielded)
WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / ONS_CP_THINKRATE));
self.pain_finished = time + 1;
// particles on every hit
- pointparticles(particleeffectnum("sparks"), hitloc, force*-1, 1);
+ pointparticles(particleeffectnum(EFFECT_SPARKS), hitloc, force*-1, 1);
//sound on every hit
if (random() < 0.5)
sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM);
if (self.health < 0)
{
- sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+ sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
+ pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, '0 0 0', 1);
Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
-
+
PlayerScore_Add(attacker, SP_ONS_TAKES, 1);
PlayerScore_Add(attacker, SP_SCORE, 10);
-
+
self.owner.goalentity = world;
- self.owner.islinked = FALSE;
- self.owner.iscaptured = FALSE;
+ self.owner.islinked = false;
+ self.owner.iscaptured = false;
self.owner.team = 0;
self.owner.colormap = 1024;
remove(self);
}
-
+
self.SendFlags |= CPSF_STATUS;
}
if(autocvar_g_onslaught_cp_proxydecap)
{
- float _enemy_count = 0;
- float _friendly_count = 0;
+ int _enemy_count = 0;
+ int _friendly_count = 0;
float _dist;
entity _player;
if(self.owner.islinked != self.owner.waslinked)
{
// unteam the spawnpoint if needed
- float t;
- t = self.owner.team;
+ int t = self.owner.team;
if(!self.owner.islinked)
self.owner.team = 0;
// damaged fx
if(random() < 0.6 - self.health / self.max_health)
{
- pointparticles(particleeffectnum("electricity_sparks"), self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRIC_SPARKS, self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
if(random() > 0.8)
sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM);
void ons_ControlPoint_Icon_BuildThink()
{
entity oself;
- float a;
+ int a;
self.nextthink = time + ONS_CP_THINKRATE;
return;
self.health = self.health + self.count;
-
+
self.SendFlags |= CPSF_STATUS;
if (self.health >= self.max_health)
self.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
self.think = ons_ControlPoint_Icon_Think;
sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
- self.owner.iscaptured = TRUE;
+ self.owner.iscaptured = true;
self.solid = SOLID_BBOX;
- pointparticles(particleeffectnum(sprintf("%s_cap", Static_Team_ColorName_Lower(self.owner.team))), self.owner.origin, '0 0 0', 1);
+ Send_Effect_(sprintf("%s_cap", Static_Team_ColorName_Lower(self.owner.team)), self.owner.origin, '0 0 0', 1);
WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
PlayerScore_Add(self.owner.ons_toucher, SP_ONS_CAPS, 1);
PlayerTeamScore_AddScore(self.owner.ons_toucher, 10);
}
-
+
self.owner.ons_toucher = world;
onslaught_updatelinks();
activator = self;
SUB_UseTargets ();
self = oself;
-
+
self.SendFlags |= CPSF_SETUP;
}
if(self.owner.model != "models/onslaught/controlpoint_pad2.md3")
setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad2.md3");
-
+
if(random() < 0.9 - self.health / self.max_health)
- pointparticles(particleeffectnum("rage"), self.origin + 10 * randomvec(), '0 0 -1', 1);
+ Send_Effect(EFFECT_RAGE, self.origin + 10 * randomvec(), '0 0 -1', 1);
}
void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
{
entity e = spawn();
-
+
setsize(e, CPICON_MIN, CPICON_MAX);
setorigin(e, cp.origin + CPICON_OFFSET);
-
+
e.classname = "onslaught_controlpoint_icon";
e.owner = cp;
e.max_health = autocvar_g_onslaught_cp_health;
e.health = autocvar_g_onslaught_cp_buildhealth;
e.solid = SOLID_NOT;
e.takedamage = DAMAGE_AIM;
- e.bot_attack = TRUE;
+ e.bot_attack = true;
e.event_damage = ons_ControlPoint_Icon_Damage;
e.team = player.team;
e.colormap = 1024 + (e.team - 1) * 17;
e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
-
+
sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM);
-
+
cp.goalentity = e;
cp.team = e.team;
cp.colormap = e.colormap;
- pointparticles(particleeffectnum(sprintf("%sflag_touch", Static_Team_ColorName_Lower(player.team))), e.origin, '0 0 0', 1);
+ Send_Effect_(sprintf("%sflag_touch", Static_Team_ColorName_Lower(player.team)), e.origin, '0 0 0', 1);
WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE));
WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY);
onslaught_controlpoint_icon_link(e, ons_ControlPoint_Icon_BuildThink);
}
-string ons_ControlPoint_Waypoint(entity e)
+entity ons_ControlPoint_Waypoint(entity e)
{
- float a;
if(e.team)
{
- a = ons_ControlPoint_Attackable(e, e.team);
-
- if(a == -2) { return "ons-cp-dfnd"; } // defend now
- if(a == -1 || a == 1 || a == 2) { return "ons-cp"; } // touch
- if(a == 3 || a == 4) { return "ons-cp-atck"; } // attack
+ int a = ons_ControlPoint_Attackable(e, e.team);
+
+ if(a == -2) { return WP_OnsCPDefend; } // defend now
+ if(a == -1 || a == 1 || a == 2) { return WP_OnsCP; } // touch
+ if(a == 3 || a == 4) { return WP_OnsCPAttack; } // attack
}
else
- return "ons-cp";
+ return WP_OnsCP;
- return "";
+ return WP_Null;
}
void ons_ControlPoint_UpdateSprite(entity e)
{
- string s1;
- s1 = ons_ControlPoint_Waypoint(e);
+ entity s1 = ons_ControlPoint_Waypoint(e);
WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
- float sh;
+ bool sh;
sh = !(ons_ControlPoint_CanBeLinked(e, NUM_TEAM_1) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_2) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_3) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_4));
if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured)
if(e.lastshielded)
{
if(e.team)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, false));
else
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5');
}
else
{
if(e.team)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, FALSE));
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, false));
else
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75');
}
void ons_ControlPoint_Touch()
{
entity toucher = other;
- float attackable;
-
- if((toucher.vehicle_flags & VHF_ISVEHICLE) && toucher.owner)
+ int attackable;
+
+ if(IS_VEHICLE(toucher) && toucher.owner)
if(autocvar_g_onslaught_allow_vehicle_touch)
toucher = toucher.owner;
else
return;
-
+
if(!IS_PLAYER(toucher)) { return; }
if(toucher.frozen) { return; }
if(toucher.deadflag != DEAD_NO) { return; }
-
+
if ( SAME_TEAM(self,toucher) )
if ( self.iscaptured )
{
else
Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT);
}
-
+
attackable = ons_ControlPoint_Attackable(self, toucher.team);
if(attackable != 2 && attackable != 4)
return;
// so start building the captured point icon (which only captures this
// point if it successfully builds without being destroyed first)
ons_ControlPoint_Icon_Spawn(self, toucher);
-
+
self.ons_toucher = toucher;
onslaught_updatelinks();
self.goalentity = world;
self.team = 0;
self.colormap = 1024;
- self.iscaptured = FALSE;
- self.islinked = FALSE;
- self.isshielded = TRUE;
+ self.iscaptured = false;
+ self.islinked = false;
+ self.isshielded = true;
self.think = ons_ControlPoint_Think;
self.ons_toucher = world;
self.nextthink = time + ONS_CP_THINKRATE;
void ons_DelayedControlPoint_Setup(void)
{
onslaught_updatelinks();
-
+
// captureshield setup
- ons_CaptureShield_Spawn(self, FALSE);
+ ons_CaptureShield_Spawn(self, false);
CSQCMODEL_AUTOINIT();
}
{
// declarations
self = cp; // for later usage with droptofloor()
-
+
// main setup
cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist
ons_worldcplist = cp;
-
+
cp.netname = "Control point";
cp.team = 0;
cp.solid = SOLID_BBOX;
cp.nextthink = time + ONS_CP_THINKRATE;
cp.reset = ons_ControlPoint_Reset;
cp.colormap = 1024;
- cp.iscaptured = FALSE;
- cp.islinked = FALSE;
- cp.isshielded = TRUE;
-
+ cp.iscaptured = false;
+ cp.islinked = false;
+ cp.isshielded = true;
+
if(cp.message == "") { cp.message = "a"; }
// precache - TODO: clean up!
precache_model("models/onslaught/controlpoint_icon_gib4.md3");
precache_sound("onslaught/controlpoint_build.wav");
precache_sound("onslaught/controlpoint_built.wav");
- precache_sound("weapons/grenade_impact.wav");
+ precache_sound(W_Sound("grenade_impact"));
precache_sound("onslaught/damageblockedbyshield.wav");
precache_sound("onslaught/controlpoint_underattack.wav");
precache_sound("onslaught/ons_spark1.wav");
precache_sound("onslaught/ons_spark2.wav");
-
+
// appearence
setmodel_fixsize(cp, "models/onslaught/controlpoint_pad.md3");
-
+
// control point placement
if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location
{
- cp.noalign = TRUE;
+ cp.noalign = true;
cp.movetype = MOVETYPE_NONE;
}
else // drop to floor, automatically find a platform and set that as spawn origin
{
setorigin(cp, cp.origin + '0 0 20');
- cp.noalign = FALSE;
+ cp.noalign = false;
self = cp;
droptofloor();
cp.movetype = MOVETYPE_TOSS;
}
-
+
// waypointsprites
- WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0');
+ WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE);
WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
-
+
InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION);
}
// Main Generator Functions
// =========================
-string ons_Generator_Waypoint(entity e)
+entity ons_Generator_Waypoint(entity e)
{
- if(e.isshielded)
- return "ons-gen-shielded";
- return "ons-gen";
+ if (e.isshielded)
+ return WP_OnsGenShielded;
+ return WP_OnsGen;
}
void ons_Generator_UpdateSprite(entity e)
{
- string s1;
- s1 = ons_Generator_Waypoint(e);
+ entity s1 = ons_Generator_Waypoint(e);
WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded)
if(e.lastshielded)
{
if(e.team)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, false));
else
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
}
else
{
if(e.team)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, FALSE));
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, false));
else
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
}
}
}
-void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
if(damage <= 0) { return; }
if(warmup_stage || gameover) { return; }
Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_));
PlayerScore_Add(attacker, SP_SCORE, 100);
}
- self.iscaptured = FALSE;
- self.islinked = FALSE;
- self.isshielded = FALSE;
+ self.iscaptured = false;
+ self.islinked = false;
+ self.isshielded = false;
self.takedamage = DAMAGE_NO; // can't be hurt anymore
self.event_damage = func_null; // won't do anything if hurt
self.count = 0; // reset counter
// Throw some flaming gibs on damage, more damage = more chance for gib
if(random() < damage/220)
{
- sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
}
else
{
// particles on every hit
- pointparticles(particleeffectnum("sparks"), hitloc, force * -1, 1);
+ Send_Effect(EFFECT_SPARKS, hitloc, force * -1, 1);
//sound on every hit
if (random() < 0.5)
self.team = self.team_saved;
self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
self.takedamage = DAMAGE_AIM;
- self.bot_attack = TRUE;
- self.iscaptured = TRUE;
- self.islinked = TRUE;
- self.isshielded = TRUE;
+ self.bot_attack = true;
+ self.iscaptured = true;
+ self.islinked = true;
+ self.isshielded = true;
self.event_damage = ons_GeneratorDamage;
self.think = ons_GeneratorThink;
self.nextthink = time + GEN_THINKRATE;
-
- Net_LinkEntity(self, FALSE, 0, generator_send);
-
+
+ Net_LinkEntity(self, false, 0, generator_send);
+
self.SendFlags = GSF_SETUP; // just incase
self.SendFlags |= GSF_STATUS;
WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
WaypointSprite_UpdateHealth(self.sprite, self.health);
WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY);
-
+
onslaught_updatelinks();
}
self.bot_basewaypoint = self.nearestwaypoint;
// captureshield setup
- ons_CaptureShield_Spawn(self, TRUE);
-
+ ons_CaptureShield_Spawn(self, true);
+
onslaught_updatelinks();
-
- Net_LinkEntity(self, FALSE, 0, generator_send);
+
+ Net_LinkEntity(self, false, 0, generator_send);
}
void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc
{
// declarations
- float teamnumber = gen.team;
+ int teamnumber = gen.team;
self = gen; // for later usage with droptofloor()
-
+
// main setup
gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist
ons_worldgeneratorlist = gen;
-
+
gen.netname = sprintf("%s generator", Team_ColoredFullName(teamnumber));
gen.classname = "onslaught_generator";
gen.solid = SOLID_BBOX;
gen.movetype = MOVETYPE_NONE;
gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
gen.takedamage = DAMAGE_AIM;
- gen.bot_attack = TRUE;
+ gen.bot_attack = true;
gen.event_damage = ons_GeneratorDamage;
gen.reset = ons_GeneratorReset;
gen.think = ons_GeneratorThink;
gen.nextthink = time + GEN_THINKRATE;
- gen.iscaptured = TRUE;
- gen.islinked = TRUE;
- gen.isshielded = TRUE;
+ gen.iscaptured = true;
+ gen.islinked = true;
+ gen.isshielded = true;
gen.touch = onslaught_generator_touch;
-
+
// precache - TODO: clean up!
precache_model("models/onslaught/generator_shield.md3");
precache_model("models/onslaught/gen_gib1.md3");
precache_model("models/onslaught/gen_gib2.md3");
precache_model("models/onslaught/gen_gib3.md3");
precache_sound("onslaught/generator_decay.wav");
- precache_sound("weapons/grenade_impact.wav");
- precache_sound("weapons/rocket_impact.wav");
+ precache_sound(W_Sound("grenade_impact"));
+ precache_sound(W_Sound("rocket_impact"));
precache_sound("onslaught/generator_underattack.wav");
precache_sound("onslaught/shockwave.wav");
precache_sound("onslaught/ons_hit1.wav");
precache_sound("onslaught/ons_hit2.wav");
precache_sound("onslaught/generator_underattack.wav");
-
+
// appearence
// model handled by CSQC
setsize(gen, GENERATOR_MIN, GENERATOR_MAX);
setorigin(gen, (gen.origin + CPGEN_SPAWN_OFFSET));
gen.colormap = 1024 + (teamnumber - 1) * 17;
-
+
// generator placement
self = gen;
droptofloor();
-
+
// waypointsprites
- WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0');
+ WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE);
WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
WaypointSprite_UpdateHealth(self.sprite, self.health);
-
+
InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION);
}
// Round Handler
// ===============
-float total_generators, redowned, blueowned, yellowowned, pinkowned;
+int total_generators;
void Onslaught_count_generators()
{
entity e;
}
}
-float Onslaught_GetWinnerTeam()
+int Onslaught_GetWinnerTeam()
{
- float winner_team = 0;
+ int winner_team = 0;
if(redowned > 0)
winner_team = NUM_TEAM_1;
if(blueowned > 0)
#define ONS_OWNED_GENERATORS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0))
#define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1)
-float Onslaught_CheckWinner()
+bool Onslaught_CheckWinner()
{
entity e;
-
+
if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0))
{
- ons_stalemate = TRUE;
+ ons_stalemate = true;
if (!wpforenemy_announced)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT);
sound(world, CH_INFO, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NONE);
- wpforenemy_announced = TRUE;
+ wpforenemy_announced = true;
}
entity tmp_entity; // temporary entity
d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER, tmp_entity.origin, '0 0 0');
-
+
tmp_entity.sprite.SendFlags |= 16;
tmp_entity.ons_overtime_damagedelay = time + 1;
}
}
- else { wpforenemy_announced = FALSE; ons_stalemate = FALSE; }
+ else { wpforenemy_announced = false; ons_stalemate = false; }
Onslaught_count_generators();
-
+
if(ONS_OWNED_GENERATORS_OK())
return 0;
- float winner_team = Onslaught_GetWinnerTeam();
+ int winner_team = Onslaught_GetWinnerTeam();
if(winner_team > 0)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
}
-
- ons_stalemate = FALSE;
+
+ ons_stalemate = false;
play2all(sprintf("ctf/%s_capture.wav", Static_Team_ColorName_Lower(winner_team)));
-
+
round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
-
+
FOR_EACH_PLAYER(e)
{
- e.ons_roundlost = TRUE;
- e.player_blocked = TRUE;
+ e.ons_roundlost = true;
+ e.player_blocked = true;
nades_Clear(e);
}
return 1;
}
-float Onslaught_CheckPlayers()
+bool Onslaught_CheckPlayers()
{
return 1;
}
void Onslaught_RoundStart()
{
entity tmp_entity;
- FOR_EACH_PLAYER(tmp_entity) { tmp_entity.player_blocked = FALSE; }
+ FOR_EACH_PLAYER(tmp_entity) { tmp_entity.player_blocked = false; }
for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
tmp_entity.sprite.SendFlags |= 16;
void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius)
{
entity head;
- float t, i, c, needarmor = FALSE, needweapons = FALSE;
+ float t, c;
+ int i;
+ bool needarmor = false, needweapons = false;
// Needs armor/health?
if(self.health<100)
- needarmor = TRUE;
+ needarmor = true;
// Needs weapons?
c = 0;
}
if(c<4)
- needweapons = TRUE;
+ needweapons = true;
if(!needweapons && !needarmor)
return;
ons_debug(strcat(self.netname, " needs armor ", ftos(needarmor) , "\n"));
// See what is around
- head = findchainfloat(bot_pickup, TRUE);
+ head = findchainfloat(bot_pickup, true);
while (head)
{
// gather health and armor only
}
}
-void havocbot_role_ons_setrole(entity bot, float role)
+void havocbot_role_ons_setrole(entity bot, int role)
{
ons_debug(strcat(bot.netname," switched to "));
switch(role)
ons_debug("\n");
}
-float havocbot_ons_teamcount(entity bot, float role)
+int havocbot_ons_teamcount(entity bot, int role)
{
- float c = 0;
+ int c = 0;
entity head;
FOR_EACH_PLAYER(head)
void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
{
entity cp, cp1, cp2, best, pl, wp;
- float radius, found, bestvalue, c;
+ float radius, bestvalue;
+ int c;
+ bool found;
// Filter control points
for(cp2 = ons_worldcplist; cp2; cp2 = cp2.ons_worldcpnext)
{
cp2.wpcost = c = 0;
- cp2.wpconsidered = FALSE;
+ cp2.wpconsidered = false;
if(cp2.isshielded)
continue;
// NOTE: probably decrease the cost of attackable control points
cp2.wpcost = c;
- cp2.wpconsidered = TRUE;
+ cp2.wpconsidered = true;
}
// We'll consider only the best case
{
// Should be attacked
// Rate waypoints near it
- found = FALSE;
+ found = false;
best = world;
bestvalue = 99999999999;
for(radius=0; radius<1000 && !found; radius+=500)
if(wp.classname=="waypoint")
if(checkpvs(wp.origin,cp))
{
- found = TRUE;
+ found = true;
if(wp.cnt<bestvalue)
{
best = wp;
{
// Should be touched
ons_debug(strcat(self.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
- found = FALSE;
+ found = false;
// Look for auto generated waypoint
if (!bot_waypoints_for_items)
if(wp.classname=="waypoint")
{
navigation_routerating(wp, ratingscale, 10000);
- found = TRUE;
+ found = true;
}
}
}
}
-float havocbot_goalrating_ons_generator_attack(float ratingscale)
+bool havocbot_goalrating_ons_generator_attack(float ratingscale)
{
entity g, wp, bestwp;
- float found, best;
+ bool found;
+ int best;
for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
{
// Should be attacked
// Rate waypoints near it
- found = FALSE;
+ found = false;
bestwp = world;
best = 99999999999;
if(wp.classname=="waypoint")
if(checkpvs(wp.origin,g))
{
- found = TRUE;
+ found = true;
if(wp.cnt<best)
{
bestwp = wp;
if(checkpvs(self.view_ofs,bestwp))
self.havocbot_attack_time = time + 5;
- return TRUE;
+ return true;
}
else
{
// if there aren't waypoints near the generator go straight to it
navigation_routerating(g, ratingscale, 10000);
self.havocbot_attack_time = 0;
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
void havocbot_role_ons_offense()
void havocbot_ons_reset_role(entity bot)
{
entity head;
- float c;
+ int c = 0;
if(self.deadflag != DEAD_NO)
return;
closest_target = tmp_entity;
tmp_entity = tmp_entity.chain;
}
-
+
return closest_target;
}
entity tmp_entity, closest_target = world;
vector delta;
float smallest_distance = 0, distance;
-
+
tmp_entity = findchain(classname, "onslaught_controlpoint");
while(tmp_entity)
{
delta = tmp_entity.origin - pos;
delta_z = 0;
distance = vlen(delta);
-
+
if(SAME_TEAM(tmp_entity, self))
if(tmp_entity.iscaptured)
if(max_dist <= 0 || distance <= max_dist)
closest_target = tmp_entity;
smallest_distance = distance;
}
-
+
tmp_entity = tmp_entity.chain;
}
tmp_entity = findchain(classname, "onslaught_generator");
delta = tmp_entity.origin - pos;
delta_z = 0;
distance = vlen(delta);
-
+
if(SAME_TEAM(tmp_entity, self))
if(max_dist <= 0 || distance <= max_dist)
if(closest_target == world || distance <= smallest_distance )
closest_target = tmp_entity;
smallest_distance = distance;
}
-
+
tmp_entity = tmp_entity.chain;
}
-
+
return closest_target;
}
/**
* find the number of control points and generators in the same team as self
*/
-float ons_Count_SelfControlPoints()
+int ons_Count_SelfControlPoints()
{
entity tmp_entity;
tmp_entity = findchain(classname, "onslaught_controlpoint");
- float n = 0;
+ int n = 0;
while(tmp_entity)
{
if(SAME_TEAM(tmp_entity, self))
/**
* Teleport player to a random position near tele_target
* if tele_effects is true, teleport sound+particles are created
- * return FALSE on failure
+ * return false on failure
*/
-float ons_Teleport(entity player, entity tele_target, float range, float tele_effects)
+bool ons_Teleport(entity player, entity tele_target, float range, bool tele_effects)
{
if ( !tele_target )
- return FALSE;
-
- float i;
+ return false;
+
+ int i;
vector loc;
float theta;
for(i = 0; i < 16; ++i)
loc_x = cos(theta);
loc_z = 0;
loc *= random() * range;
-
+
loc += tele_target.origin + '0 0 128';
-
+
tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, player);
if(trace_fraction == 1.0 && !trace_startsolid)
{
{
if ( tele_effects )
{
- pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM);
}
setorigin(player, loc);
player.angles = '0 1 0' * ( theta * RAD2DEG + 180 );
makevectors(player.angles);
- player.fixangle = TRUE;
+ player.fixangle = true;
player.teleport_antispam = time + autocvar_g_onslaught_teleport_wait;
if ( tele_effects )
- pointparticles(particleeffectnum("teleport"), player.origin + v_forward * 32, '0 0 0', 1);
- return TRUE;
+ Send_Effect(EFFECT_TELEPORT, player.origin + v_forward * 32, '0 0 0', 1);
+ return true;
}
}
}
-
- return FALSE;
+
+ return false;
}
// ==============
{
FOR_EACH_PLAYER(self)
{
- self.ons_roundlost = FALSE;
+ self.ons_roundlost = false;
self.ons_deathloc = '0 0 0';
PutClientInServer();
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ons_RemovePlayer)
{
self.ons_deathloc = '0 0 0';
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
{
if(!round_handler_IsRoundStarted())
{
- self.player_blocked = TRUE;
- return FALSE;
+ self.player_blocked = true;
+ return false;
}
-
+
entity l;
for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
{
if ( autocvar_g_onslaught_spawn_choose )
if ( self.ons_spawn_by )
- if ( ons_Teleport(self,self.ons_spawn_by,autocvar_g_onslaught_teleport_radius,FALSE) )
+ if ( ons_Teleport(self,self.ons_spawn_by,autocvar_g_onslaught_teleport_radius,false) )
{
self.ons_spawn_by = world;
- return FALSE;
+ return false;
}
-
+
if(autocvar_g_onslaught_spawn_at_controlpoints)
if(random() <= autocvar_g_onslaught_spawn_at_controlpoints_chance)
{
float random_target = autocvar_g_onslaught_spawn_at_controlpoints_random;
entity tmp_entity, closest_target = world;
vector spawn_loc = self.ons_deathloc;
-
+
// new joining player or round reset, don't bother checking
- if(spawn_loc == '0 0 0') { return FALSE; }
+ if(spawn_loc == '0 0 0') { return false; }
if(random_target) { RandomSelection_Init(); }
else if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
closest_target = tmp_entity;
}
-
+
if(random_target) { closest_target = RandomSelection_chosen_ent; }
-
+
if(closest_target)
{
float i;
{
setorigin(self, loc);
self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
- return FALSE;
+ return false;
}
}
}
}
}
-
+
if(autocvar_g_onslaught_spawn_at_generator)
if(random() <= autocvar_g_onslaught_spawn_at_generator_chance)
{
float random_target = autocvar_g_onslaught_spawn_at_generator_random;
entity tmp_entity, closest_target = world;
vector spawn_loc = self.ons_deathloc;
-
+
// new joining player or round reset, don't bother checking
- if(spawn_loc == '0 0 0') { return FALSE; }
-
+ if(spawn_loc == '0 0 0') { return false; }
+
if(random_target) { RandomSelection_Init(); }
for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
closest_target = tmp_entity;
}
}
-
+
if(random_target) { closest_target = RandomSelection_chosen_ent; }
-
+
if(closest_target)
{
float i;
{
setorigin(self, loc);
self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
- return FALSE;
+ return false;
}
}
}
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ons_PlayerDies)
{
l.sprite.SendFlags |= 16;
}
-
+
if ( autocvar_g_onslaught_spawn_choose )
if ( ons_Count_SelfControlPoints() > 1 )
stuffcmd(self, "qc_cmd_cl hud clickradar\n");
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(ons_MonsterThink)
if (e != world)
self.team = e.team;
- return FALSE;
+ return false;
}
void ons_MonsterSpawn_Delayed()
{
entity e, own = self.owner;
-
+
if(!own) { remove(self); return; }
-
+
if(own.targetname)
{
e = find(world, target, own.targetname);
if(e != world)
{
own.team = e.team;
-
+
activator = e;
own.use();
}
}
-
+
remove(self);
}
e.owner = self;
InitializeEntity(e, ons_MonsterSpawn_Delayed, INITPRIO_FINDTARGET);
- return FALSE;
+ return false;
}
void ons_TurretSpawn_Delayed()
{
own.team = e.team;
own.active = ACTIVE_NOT;
-
+
activator = e;
own.use();
}
e.owner = self;
InitializeEntity(e, ons_TurretSpawn_Delayed, INITPRIO_FINDTARGET);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ons_BotRoles)
{
havocbot_ons_reset_role(self);
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(ons_GetTeamCount)
}
}
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(ons_SpectateCopy)
{
self.ons_roundlost = other.ons_roundlost; // make spectators see it too
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ons_SV_ParseClientCommand)
{
if(MUTATOR_RETURNVALUE) // command was already handled?
- return FALSE;
+ return false;
if ( cmd_name == "ons_spawn" )
{
pos_y = stof(argv(2));
if(cmd_argc > 3)
pos_z = stof(argv(3));
-
+
if ( IS_PLAYER(self) )
{
if ( !self.frozen )
{
entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
-
+
if ( !source_point && self.health > 0 )
{
sprint(self, "\nYou need to be next to a control point\n");
return 1;
}
-
-
+
+
entity closest_target = ons_Nearest_ControlPoint_2D(pos, autocvar_g_onslaught_click_radius);
-
+
if ( closest_target == world )
{
sprint(self, "\nNo control point found\n");
return 1;
}
-
+
if ( self.health <= 0 )
{
self.ons_spawn_by = closest_target;
sprint(self, "\nTeleporting to the same point\n");
return 1;
}
-
- if ( !ons_Teleport(self,closest_target,autocvar_g_onslaught_teleport_radius,TRUE) )
+
+ if ( !ons_Teleport(self,closest_target,autocvar_g_onslaught_teleport_radius,true) )
sprint(self, "\nUnable to teleport there\n");
}
-
+
return 1;
}
-
+
sprint(self, "\nNo teleportation for you\n");
}
-
+
return 1;
}
return 0;
MUTATOR_HOOKFUNCTION(ons_PlayerUseKey)
{
- if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
-
+ if(MUTATOR_RETURNVALUE || gameover) { return false; }
+
if((time > self.teleport_antispam) && (self.deadflag == DEAD_NO) && !self.vehicle)
{
entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
if ( source_point )
{
stuffcmd(self, "qc_cmd_cl hud clickradar\n");
- return TRUE;
+ return true;
}
}
-
- return FALSE;
+
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(ons_PlayHitsound)
+{
+ return (frag_victim.classname == "onslaught_generator" && !frag_victim.isshielded)
+ || (frag_victim.classname == "onslaught_controlpoint_icon" && !frag_victim.owner.isshielded);
}
// ==========
ons_worldlinklist = self;
InitializeEntity(self, ons_DelayedLinkSetup, INITPRIO_FINDTARGET);
- Net_LinkEntity(self, FALSE, 0, ons_Link_Send);
+ Net_LinkEntity(self, false, 0, ons_Link_Send);
}
/*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128)
void spawnfunc_onslaught_controlpoint()
{
if(!g_onslaught) { remove(self); return; }
-
+
ons_ControlPoint_Setup(self);
}
ons_GeneratorSetup(self);
}
-
// scoreboard setup
void ons_ScoreRules()
{
CheckAllowedTeams(world);
- ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+ ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, 0, true);
ScoreInfo_SetLabel_TeamScore (ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
ScoreInfo_SetLabel_PlayerScore(SP_ONS_TAKES, "takes", 0);
void ons_DelayedInit() // Do this check with a delay so we can wait for teams to be set up
{
ons_ScoreRules();
-
+
round_handler_Spawn(Onslaught_CheckPlayers, Onslaught_CheckWinner, Onslaught_RoundStart);
round_handler_Init(5, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
}
MUTATOR_HOOK(SpectateCopy, ons_SpectateCopy, CBC_ORDER_ANY);
MUTATOR_HOOK(SV_ParseClientCommand, ons_SV_ParseClientCommand, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerUseKey, ons_PlayerUseKey, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayHitsound, ons_PlayHitsound, CBC_ORDER_ANY);
MUTATOR_ONADD
{
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}
- return FALSE;
+ return false;
}