setmodel(self, "models/onslaught/generator_dmg2.md3");
else if(self.health < self.max_health * 0.90)
setmodel(self, "models/onslaught/generator_dmg1.md3");
- setsize(self, '-52 -52 -14', '52 52 75');
+ setsize(self, GENERATOR_MIN, GENERATOR_MAX);
// Throw some flaming gibs on damage, more damage = more chance for gib
if(random() < damage/220)