vector org;
float i;
- if not (self.count)
+ if (!self.count)
self.count = 40;
// White shockwave
#endif
self.lasthealth = self.health;
}
- else if not(warmup_stage)
+ else if (!warmup_stage)
{
if (attacker == self)
bprint(Team_ColoredFullName(self.team), " generator spontaneously exploded due to overtime!\n");
{
entity e;
float a;
- if not(IS_PLAYER(other))
+ if (!IS_PLAYER(other))
return;
a = onslaught_controlpoint_attackable(self, other.team);
if(a != 2 && a != 4)